Propose your own Regional Units

Yep war pick/hammer type weapons and other bizarre looking things too.Africa is full of such weapons.

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moar africa civs incoming!

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I really like more civ-related units for the sake of immersion. I’ve recently installed a chinese data mod (“real history mod”) and the reskin to regional units is incredible.

For the slavs/rus, one could envision a new light cavalry unit, the ratnik. Armed with a sovnya (a russian version of the more famous naginata), it could have a slight bonus against cavalry.

Another unit could be the infamous strelez, a post-imp gunpowder unit that could give the slavs (or rus) a stronger lategame.

Image sources: Wiskowatow

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Where italians have condotieros, Spanish should have tercios (essentially a kamayuk but dressed like the hand canoneer / or like a conq (historicaly accurate: https://fotografias.larazon.es/clipping/cmsimages02/2019/08/06/C806D2E2-A4A0-4ABD-A387-DCF2F75AD055/98.jpg?crop=1075,605,x0,y87&width=1900&height=1069&optimize=low&format=webply) )

also, spanish should get Genitours AS WELL, historically they are a unit from the Spanish that was given to the Berbers in aoe2 but Spain is who employed them, so both civs should share them, they fought on both sides for 800 years straight, mostly on spain’s side

Pike and shot units are more fitting in aoe3.

they were founded on 1534, in line with the Conqs UU,

take a look: https://fotografias.larazon.es/clipping/cmsimages02/2019/08/06/C806D2E2-A4A0-4ABD-A387-DCF2F75AD055/98.jpg?crop=1075,605,x0,y87&width=1900&height=1069&optimize=low&format=webply

like in reality, actually, they could look like a Conq infantry

Different upgrade of archer line

Crossbowman → Heavy Archer
HP : 40
Attack Bonus : +1 vs Infantry
Training Time : 32 seconds
Upgrade Cost and time : 125 food, 175 gold and 40 seconds

Arbalester → Elite Archer
HP : 50
Attack Bonus : +1 vs Infantry
Training Time : 30 seconds
Upgrade Cost and time : 350 food, 500 gold and 60 seconds

Rest stats remain same.

Eu apenas adcionaria:
Mantelete: unidade hibrida de infantaria e cerco. Se beneficia de todas as tecnologias de infantaria e cerco. Eu daria a esta unidade: ataque corpo a corpo semidistante (4 a 6 de alcance). Resistente contra ataque perfurante, e cerco. Fraco vs cavalaria. Tambem poderia dar a ele a habilidade de garnecer unidades (no maximo 2 ou tres). E assim
essas unidades se protegeriam de ataques perfurantes, mas nao atacariam enquanto estivessem guarnecidas. Tambem pensaria em dar a esta unidade dupla cadencia de tiro (arremeçando machados ou tochas incendiarias duas vezes seguidas em sequencia antes do intervalo da cadencia). Daria ataque extra vs edificios e unidades de cerco. (Unidade regional americana)

Zarabatana: unidade com ataque a distancia, armado com zarabatana, com ataque “venenoso”: habilidade: apos atingido pelo ataque venenoso, a unidade inimiga perderia gradativamente 1 a 2 de HP por segundo, durante 5 a 6 segundos. (Unidade regional americana)

Obs: essa unidade (padre guerreiro - habilidade de curar unidades aliadas e atacar unidades inimigas, corpo a corpo, sem poder de conversao) seria interesante. Mas faria com que ela fosse uma unidade fosse unica dos mississippians, ao inves deunidade regional das america.

The tercios are pikemen, they could be a unique imperial upgrade for the Spanish…

Sim, estou de acordo…

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I 100% agree. Honestly at this point, nearly every unit niche has been added somewhere into aoe2.

I think the SL can be expanded, and the Genitour made into a regional unit. Maybe the camel scout could be re-worked somehow into an regional scout unit. But what’s left for BRAND NEW units to become regional units?

My best effort to try to come up with something that could fill a new niche.

These have some marginal merit.

  • An elephant monk. A tanky elephant monk could maybe have a use case. Candidate civs already have other elephant RUs but it’s not impossible to add more i suppose.
  • Elephant gunpowder unit. tanky elephant gun power would counter pikes even if still themselves being countered by pikes, and be less susceptible to monks so maybe. An an elephant gun powder unit requires a very niche civ tho. Gunpowder and elelphants don’t have a large overlap. Probably a UU not a RU if it’s added at all. -EDIT on second thought it’d be pretty similar to the elephant archer so even if you could find multiple civs to gov edit to I think and elephant handcannoneer would be too similar. Maybe an elephant bombard cannon could distinguish itself from a regular bombard cannon. Idk.
  • Anti-Cavalry CA (basically a genoese xbow as a cavalry archer. I could actually see that as a UU).
  • An anti-gate/wall/villager/trade raiding unit. Honestly the SL is kinda this unit anyways. Better at getting through walls than a knight, and almost as good at picking off vills as a CA. We very nearly already have this.

IDK how I feel about these.

  • Camel Monk. Very good at converting cavalry (therefore also the scout cavalry line). Very memey/meta lol. It’s so stupid it kinda comes back round to being interesting. Maybe, possibly, this could be a secondary UU like the missionary. I think the last thing we need for all the elephant RUs going around these days is a camel monk RU that’s extra good at converting them.
  • Anti-gunpowder archer and/or CA. Seems very niche but I suppose it could exist. having an RU that has bonus damage against a lot of civ’s power units from range seems hard to balance. you could go UU, but if your UU is an archer you’re probably an archer civ and thus your opponent is less likely to make hand cannons cause you’re less likely to field infantry, and if your UU is good against hand cannons, it’s probably also got good pierce armor, so you’re opponent is less likely to field handcannons, and even if they had bombard cannons, if you have your archers out and about they’ll just switch to trebs. So now you have no reason to use your UU. Not great game design IMO.

The rest of these range from OP, to useless, to pointless, to meme.

  • elephant skirm.
  • A trash siege option. Something obviously garbage but better than other trash units. Maybe ladder people.
  • An anti-building archer. If they’re good as archers AND taking down buildings then probably op. If they’re bad at fighting units, then might as well make archers and siege. Maybe there’s some middle ground where they’re good against units, but they don’t take til the end of time to bring down a building. Good luck finding it and having the community as a whole agree.
  • A moveable tower like the OG siege tower
  • A Gate/Castle converter
  • Ram Ship

At BEST the elephant monk could be a new RU. Everything else is either something we already have, a potential UU not RU, or probably unworkable from the get go.

Macemen which are infantry good at smashing buildings and heavy armour units. A Obuch but more general for other civs.

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Actual Pikemen: a regional upgrade path for the spear line with lower stats but +1 range

Not my ideas, but I do like:
War canoes (smaller ship with lower pop cost?)
Boarding ship (replaces fire ship)
Genitour
Hwacha: a replacement for the Scorpion line, available after Chemistry, many projectiles but no pass-through damage (similar to organ gun), maybe bonus damage vs elephants

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On reddit there is a proposal for two new regional units

Middle eastern heavy cavalry line

First a replacement fort he knight line, Knight, Cavalier and Paladin replaced by Ghazi, Sipahi and (the already in game) Savar line replacement (who will stay as an unique upgrade for the persians). These could include Berebers, Sarracens, Turks, Tartars and Persians. The post on reddit also included the Huns, Cumans, Tartars and Mongols but I think those model are not good for those civilizations.

This replacement should not be merely aesthetic but also reflected in the stats of the regional variation, maybe in the same way that the current Persian Savar has less HP, more armor, attacks faster.

Steppe camel line

Second a replacement for the camel line with bactrian camel instead of arabian camel. The steppe camel line will be a replacement for the Mongols, Tartars, Cumans and Khitans.

Maybe a variation with more HP and armor and less damage to reflect the colder climate of the region and to differentiate it from normal camels.

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The same user on reddit made another post.

Axe warrior line

The axe warrior line replace the militia line starting at feudal age (both swordman line and axeman have militia at first stage).

The benefit of this unit is that the two first upgrade are already in the game.
This variation could have more attack and HP but less armor as a balance, and be available for the Vikings, Goths, and maybe the Slavs and the Huns.

Other potential civilization who can have them are the Suebi, Saxons and Vandals. For the saxon their huskarl historicaly used two handed axe.

Hirdman line

The autor propose the Hirdman unit line, taking advantage of the recently introduced shock infantry class, this could be a slow but heavily armored Eagle Warrior like unit, good vs cavalry and slightly resistant to archers. This unit could be available for a larger region: Vikings, Goths, and maybe Byzantines with a varangian guard unique upgrade.

He can replace the spearman line.

Other potential civilization who can have them are the Suebi, Saxons and Vandals.

Huskarl as a regional unit with feudal age version

I propose than huskarl became a regional unit for some civs, see detail here. Civilizations : Goths and Vikings. Potential civilization Suebi, saxons and Vandals

Plumata thrower

Plumabata were a dart used by the romans and the byzantine; see detail here. it’s a sort of footed aranbai.

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On reddit another proposal this time european regional unit

Mounted crossbowmen

Many discuss about this unit here. Two version Mounted crossbowmen in castle age and Heavy mounted crossbowmen in imperial age.
replace the cavalry archer line. More armored and higher damage but less accurate, shorter range and slower attack rate.

Available to the western european civilizations : Britons, Burgundians, Celts, Franks, Italians, Portuguese, Sicilians, Spanish, Teutons, Vikings.
Also if we make a scenario during the early middle we can disable this unit and give them cavalry archer line.

Maybe the Bohemians can have acess to the Mounted crossbowmen but not to the Heavy mounted crossbowmen. (Actually they have not access to the cavalry archer line)

Other european civilizations keep the cavalry archer line because the eastern european made use of cavalry archer or because there were early medieval civilization like the Romans.For the Saxons there is entity who name themselves saxony but I think if the saxons will be added in the game this will be early medieval saxons (migration period and British Heptarchy) so they didn’t use mounted crossbowmen.

Keep the cavalry archer line : Bulgarians, Byzantine, Goths, Lithuanians, Magyars, Poles, Romans
Potential new civilization who keep with the cavalry archer line : Alans, Saxons, Suebis, Vandals

Pikemens

The second one is the true pikeman, I was thinking that it could be a replacement for the original pike like but once the shock infantry class was added I think it is a better option for this unit, also because pikes and halberds were used at the same time. This unit could be a castle and imperial age for the Mediterranean-ish region exclusive, like Spain (especially with tercios), Portugal, Italy and maybe even Rome (to extend the period this civ represent and include the Papal States as the pontificate guard perhaps?), more importantly the Teutons could have a unique unit upgrade instead of the elite upgrade: The landsknecht, that could represent this colorful mercenary companies with more attack and speed but less armor.

The author propose this unit for the Italians, Spanish, Portuguese and Teutons. I think this unit line is inaccurate for the Romans.

Arquebusier

Replace the hand cannoneer, for the Spanish, Portuguese, Italians. This could be a higher HP and attack variation with more precision (maybe affected by ballistics as the Portuguese unique tech?) but slower and with a lower attack rate.

Streltsy

A Slav specific replacement for the hand cannoneer, since the tendency of the new AOE2 DLCs seems to be giving all Civs at least 2 unique units: The streltsy, that can change attack modes (just like the Ratha) to melee with an axe, even beneficiating from Druzhina. I think he can have a lower attack rate in ranged mode because for firing he must place is musket on his axe.

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Hats off to the guy making these mokups.Too bad the age of cut paste unit making died with DE.

p.s Base model for the mounted xbow should have been the spanish uu or the chinese hero with the mounted xbow. The holding position looks really odd in this one.

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Yes, I like the idea… you can change the military practice lines and mainly everything (unique upgrades included)…

Streltsy (стрельцы) is actually the plural form, also borrowed from English. The correct singular form is strelets (стрелец). In Age of Empires III, Strelets often used the singular as the plural.

Sure, I’d even say 3 UUs since DoI… I think they’ll eventually give a second UU to the civs they’re missing, before giving them a third UU like what happens with AoE 4 every DLC or season…

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Why would they be available to Celts? Celts are not Norse.

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Norse-Gaels, perhaps? (But I don’t they need any specific representation.)