In an effort to best support the participants, organizers and primary casters involved with the Red Bull Wololo: Legacy tournament, we’ve provided a small group ongoing access to our upcoming Age of Empires IV Anniversary Update as we continue to get the build readied for release on October 25. Streaming and content creation will now be permitted for players who’ve been provided access.
As such, you may notice certain streams and discussions originating from the use of this build, despite the Public Update Preview being closed. We’re excited to support such a monumental event in this way, and we look forward to sharing the Anniversary Update with you all on October 25th!
Seems TC and keeps getting nerfed as well. Don’t think it’s very big, but combined with the trader and eco tech buffs, I think it makes single TC vs multi TC play more viable
To quote Reddit “TCs added a +50 stone cost and +30s build time. Keeps added a +30s build time.”
Military schools produce units at 4.5 times the base training time BEFORE applying blacksmith buffs and pzivor buff.
Example spearman and archers take 15s standard to buikd put of normal Military production buildings and they take 67.5s from Military School. Each age increase the training efficiency 25% 33% 40% (60% landmark) feudal castle Imperial respectively. The pzivor tier 3 buff gives you another 25% efficiency that is multiplicative (the same way yam network does for wheelbarrow villagers).
So technically at max training efficiency MS train units at 200% their base rate (160% times 125%).
Example a knight at base with no blacksmith or pzivor buff trains at 157.5s but after applying alll the max training buffs it now would train at 78.75s!! That’s a value of 182 res per min or 4.5 base vils or 2.2 new relic rate. So 5 schools all making knights using max buffed training its equivalent to 22.5 base villagers!!
Last point, say you don’t care about the food generation and you want to maximize your gold per min using MS then you’ll want to make Janissary which are also worth 100g per unit but has a lower base train time than knights!!! Thats 111 gold per min per school!
This is what I meant, once the shore is lost, feudal age land units can’t help reclaim the sea, so please give the archers a decent bonus against all ships
the archer ship has 2 armor and the hulk ship has 3 armor, a bonus from archers against ships can work
except for fishing boats give them armor so they are not vulnerable to archers
The knights were the strongest unit only countered by the spearman
but the knights have been massacred by the musofadi warrior, as they are a light unit the crossbowmen do not defeat them, perhaps only the archers, in honor of balance they need a nerf
must at least have an even match with the elite horseman