Renewals to the original content and its first two expansions


I would like to be able to create groups to sort my decks and I would also like to be able to sort them alphabetically and numerically.

Group 1 (Treaty)
1 Argentina.
2 Chile.
3 Imperial.
4 México.
5 Perú.

Group 2 (FF)
1 Sea Logistician.
2 Land Logistician.

Group 3 (Rush)
Land Logistician.
Sea Logistician.


These are the changes that I think are most necessary for the revolutions.

  1. I still think revolutions should be able to customize their decks.
  2. Gatling Guns should be craftable at Foundries and Fortresses.
  3. Revolutionaries should be available for training in strongholds and barracks.
  4. Revolutionaries should replace musketeers and gatling guns should replace falconets.
  5. The revolutions should have the same experience systems as the Spanish ones, but for all revolutions.
  6. The scout must become a revolutionary general and have the same skills as other generals in the game.
  7. The units of the revolutions would have to replace the units that fulfilled the same role.

In these two topics I put several ideas for new cards, I hope you like them. :smile:


I don’t understand why the developers refuse to add sea trade routes on the old maps.


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Polish Winged Hussars: (Age IV) Ships 6 Winged Hussars
Note: i think this card should also allow us to train them on the forts.

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Master Surgeons: (Age II) Surgeons can be trained at the Church and heals +50% hit points.
Note: I think this card should be a technology from the town center or the church.

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Advanced Balloon: (Age IV) Ships an Advanced Hot Air Balloon.
Note: This card should have infinite uses and be exclusive to revolutions.

3 Likes