1: New: Experimental Howitzers (Age IV) (Cost: 1500 gold)
Enables Mortars to shoot at ground units by adding 2 types of shots: quicklime and incendiary ammunition.
Available only for: Germans, French, Russians and English
2: New: Aventureiros (Age II)
Come fast! Pikemen and Portuguese scout are enabled with charged attacks and improve melee armor by 10% (Pikemen receive a powerful crossbow attack with a bonus against cavalry and the Portuguese scout receives an attack that stuns the first enemy to attack for a few seconds)
3:New: Feitorias (Age IV)
Enables a new building for the Portuguese that can only be built by the explorer, manufacturing mini-factories that produce 3 resources at the same time (2 food, 2 wood and 2 gold per second) has improvements for the production of resources (they are limited only to 4 ) this could be a replacement for traditional European factories
4: New: Hand Mortars (Age III)
Gives Grenadiers extra range and gives them a small bonus against infantry (This card will be a replacement for Grenade Launchers, only available to Russians and Ottomans) Range +4 bonus against infantry x1.8
5:New: Krupp Artillery Factory (Age IV) Cost: 1000 food and wood
It sends a Krupp Artillery Factory (New unique building) where Krupp field guns can be trained, possessing this in turn various artillery improvements that increase the resistance, hp and speed of the artillery, it is limited to 1 and can be reconstructed by the explorer. Avariable for Germans
6: New: Oceanica Expeditions (Age I)
Arrive fast! Send 3 fishing boats and a scout ship, reveal all available marine resources. Available to the Russians
7: New: Spice Trade (Age I)
Send a Trading Post Wagon and by building a market near the trading post on the trade route you will get a slight resource trickle (1 of each and 0.25 exp per second) this bonus cannot be stacked on the same post commercial, and it will only affect the first market built near the tp, if you capture another tp, you can make another market next to that one and get the bonus with that one too. Available for Portuguese, Indians, Ottomans.
8:New: Potsdam Grenadiers (Age III) Cost 750 gold
Send 4 Giant Grenadiers and give them a powerful charged grenade attack and allow them to train in the barracks and the tavern. available for germans
9:New: Mounted Nizam (Age III)
Arrive fast! Transform all your archer cavalry into mounted Nizam, a mounted cavalry with better bonuses and damage, but with less hit points and armor. Available to the Ottomans
10:New: Ryadovoys (Age III)
Improves the range and line of sight of the strelets and change their wood cost to gold but they are more expensive (38 food 25 gold). Available to Russians. Range +2 line of sight +4
11: New: Palestinian Auxiliaries (Age II) Cost: 350 food
Arrive fast! The militias of the Urban centers no longer lose resistance points and can be trained in batches (3 in 3) in addition to enabling the improvement of veterans in the urban center, in addition to being worth half the population, they are affected by the technologies from the armory. Available for Ottomans.
12:New: Reich Rietters (Age III) cost 1000 gold
He sends 2 Black Riders and improves their damage and Hp by 50% but their cost is increased by 25% and their range is reduced by -2, enabling them to be trained in forts. available for germans