If they do it for American natives why not for Europeans?
The goal: to rework the German civ in such a way that it better represents the HRE without requiring new unit or building models so that all can be done in programming.
Germany
Leader: Charles V
Home city: Vienna
In the Definitive edition, the German flag has been changed to the imperial standard of the Holy Roman Empire (HRE from now on). Clearly (in my eyes) stating that the German civ represents the HRE, however small things still remain that oppose this view upon the German Civ. The name Germany and Germans are understandable an technically not incorrect. People in the Holy Roman Empire certainly wouldn’t call themselves holy romans, They sooner call themselves Bavarians, Saxons, Bohemians or wherever they would be from. Germany and Germans are acceptable catch-all terms when representing this civ. However the Leader and home city are Frederick the Great and Berlin. While those are definitely German, they are also a more modern German and do not represent the HRE Germany this game tries to represent. Frederick the Great was foremost King of Brandenburg-Prussia, while situated (partly) in the HRE. Frederick the Great was not ruler of the HRE, “merely” the Elector of Brandenburg. While he did have a say in electing the Emperor, he never was himself. He was more known for opposing the Austrians in fact.
Speaking of Austrians, the house of Habsburg was the prime supplier of Holy Roman emperors in the game’s time period. A more proper representative of the HRE would therefore be one of them. Maximillian I, Charles V and Ferdinand II would be good candidates in my opinion. I personally prefer Charles V as he led the HRE during the period in which it was the largest and even contained Spain and the new world under Habsburg rule. An Austrian leader would also mean Berlin changing into Vienna as home city, an easy change to make which I already did myself in game even. With these changes you could even say Austria is in the game without even adding an Austrian civ. To be fair this is the only change that would require artwork to be done, which was something I wanted to avoid. But then again it’s easy to pluck a portrait of Charles V from the internet and plaster it over Frederick’s portrait. New voice lines would be nice, but ultimately you will rarely see them anyway. There are only a few voice lines that blatantly state “I am Frederick” just remove those and nobody will notice.
Features:
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Mercenary shipments contain more troops and can be send twice.
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Starts with three settler wagons.
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Royal Guard units: Skirmisher (Landwehr) Uhlan (Czapka Uhlan).
Extra mercenaries remain as the only remnant of the old German ability, to make it a bit more exciting you can now send each mercenary card twice (Japanese style). The change to the German ability is made to give Germany a stronger mercenary play, please note that Uhlans are mercenaries in this rework and are referred to as Polish Uhlans. More about that further below
A simple name change for the Royal Guard skirmisher removes the Prussian connection and gives it a more HRE feel.
Worth mentioning is that the experience required for shipments is set to normal.
Unique Units:
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Settler Wagon: A German villager that is more expensive but gathers faster than a Settler.
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Doppelsoldner: Heavy swordsman with a sweep attack.
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War Wagon: Hussite horse-drawn wagon outfitted with cannon.
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Uhlan: Polish Light cavalry Mercenary with high attack and low HP.
Uhlans are not German at all, but Polish. To reference this, Uhlans are now considered Polish mercenaries. This means they are upgraded by the improved mercenaries card and the mercenary contractor politician and making their shipments (which remain unchanged) keep sending them in the same amounts as before and even let players send those cards twice for that all in play. To differentiate them from other mercenaries and to not change too much for players who really liked Germany for the Uhlan game plan their cost remains as it currently is (note that their home city cards are still free of cost, unique for a mercenary card). Uhlans are unique to Germany and are the only mercenary in the game that costs a resource besides gold. Their upgrades to veteran, guard and imperial are still available and are situated in the Brauhaus where they are now produced instead of the stables. The goal of this change is foremost to give the Germans a more HRE feel. But I didn’t want to delete the old play style completely, but this way the German player has to make an actual choice if he wants to harass your town in the early game instead of just getting the cavalry and figuring “eh… might as well.”. German players no longer get free army when they to choose to go for economy.
Since the Uhlan is now a mercenary, War wagons are the sole unit build in the German stables.
Unique Buildings:
Brauhaus: The German version of the saloon, has a build limit of three and always contains the Uhlan, Landsknecht, Black Rider and Jaeger. Does not contain outlaws or other mercenaries.
I wanted to let Germany get their mercenaries in a way besides shipments, but the best way to do it was taken by the Swedes and I didn’t just want to copy that. Three saloons mirror the maximum number of three native embassies and Beer houses seemed like a nice and proper German name. I wouldn’t mind the regular saloon look, but if visual difference is preferred a recolour doesn’t seem like an awful lot of work.
Revolutions:
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Gran Colombia
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Argentina
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Hungary
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Mexico
Mexico is added to the revolutions list for the Germans. It is a small reference to Emperor Maximillian I of Mexico, who was a Habsburg and the brother to Emperor Franz Joseph of the Austro-Hungarian empire.
Home city cards
Removed cards:
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- (TEAM) 10 cree allies
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- Dance Hall
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- Lipizzaner Cavalry
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- Cavalry Hitpoints
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- Cavalry Combat
I wanted to add another native card, and the team cree card is really the only native card the Germans had.
Since Germany doesn’t build saloons, dance hall is an easy remove.
Lipizzaner Cavalry is removed because Uhlans are mercenaries now and gain +20 atk and hp from improved mercenaries and from the mercenary contractor. They can miss that 15%.
Cav HP and combat are removed because they now only affect war wagons, better to combine that in one new card.
New cards:
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- (Repeatable) Jesuit Allies: sends 6 Jesuit Conquistadors.
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- Improved War Wagons: +20% atk and HP.
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- Peace of Augsburg: Ships a church wagon and increases the church build limit by 1.
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- Fugger bank: Sends a bank wagon.
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- Sack of Rome: increased experience gain from destroying buildings
All Europeans except the Germans and Ottomans have a repeatable age IV natives card. I wanted to add one for the Germans but no natives seemed to really fit. Except for the Jesuits. The Jesuit order was founded in 1540 just before start of the counter-reformation and played a major part in it. As a bonus the unit they provide is Spanish, which links them nicely to the Spanish Habsburgs.
The improved war wagon card is a slight nerf to the total HP of war wagons after all cards are send, but a small buff to their damage. Also it require less total cards send.
The Peace of Augsburg card was an idea I had earlier to increase the German XP gain. In this rework it is maybe not needed, but I was very pleased with the idea of the card and just wanted to show it off. The Peace of Augsburg basically legalized the Lutheran religion as an alternative too Catholicism in the HRE (If your ruler decided to be Lutheran that is). So 2 religions, 2 churches seemed like a good fit for the XP hungry Germans.
Jacob Fugger “the rich” lend vast amounts of money to the Habsburg for them to buy the election of emperor. I wanted to reference the Fuggers and what better way than with a bank. I also nicely plays in a more mercenary styled gameplay.
The Sack of Rome card was thought of in the same way as the Peace of Augsburg card, but I liked the idea too much not too share it.
Reworked cards:
Peace of Westphalia
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Von Wallenstein’s Contracts: Mercenaries are produced quicker and mercenary shipments arrive faster.
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Tilly’s Discipline: No change.
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Zweihander: Name changed to Swabian League
The current Von Wallenstein’s Contracts is laughably bad, increased production speed and shipping speed for mercenaries allows the Germans to have mercenaries on the field in no time at all. Balanced out by a max of three productions buildings for them.
Zweihander is just the name of the sword, the Swabian league was considered to be the first Landsknecht army raised in Germany by Maximillian I.
Furthermore:
I really wish I could find a good excuse to add musketeers to the German barracks. I think every European civ should have musketeers anyway, or a special unit version of them.