There is more than one reason I A) reuse civ bonuses, and B) invent/use new styles of mechanics, and one of those reasons is to make it harder for the devs to copy all the work and claim it as their own.
As a bit of a roadmap kind of thing, hereās the order we will probably be adding civs over the next few months:
- Macedonians (close to release, just waiting for UU to be finished up)
- Iberians
- Judeans
- Cretans
- Nubians
- Thracians
- Dacians
And that will tick off the current civ list.
If youāre generally worried about this, I think it would be worth figuring out exactly what the legal situation is. If you put a Creative Commons license on the mod and only distribute it through ModDB, Iād be surprised if they can use or take credit for any of it. But Iām not a lawyer, so take anything I say with a pinch of salt.
AoE2HD used some assets from mod packs (possibly including the original Rome at War mod) but I have no idea whether the original creators were credited. But maybe those mods were created by people who worked for FE anyway?
Most of the original creators were credited in the FE website.HD still has the heavy pikeman skin made by Kor.
Another awesome screenshot from Mother on Discord.
We have the new Spartan Hippeis fighting off Immortals!
If you havenāt played the new update, I highly recommend you try out the NEW Double Unique Tech game mechanics which offers the player some interesting balance decisions. Either tech closes the other off. The feature gives depth to the civs while introducing historical realism.
@TheConqueror753 did a great job designing and introducing these into gameplay and the UI in a creative way. Hope you guys enjoy it and please share feedback!
Curious what folks favorite UT is and how they played out in your game.
Latest Release:
thats what the community is for. MS doing such would give a bad light to their name and would probably be made front page news, if it ever gets big enough.
we can only protect ourselves
Updated version of Macedonian unique unit. Added in some more player color. These guys look dangerous!
Ok, maybe I just mentioned as an example justā¦although we can still discuss it later in another topic if you wantā¦
No, Iām not sure if you understand. No-one in the R@W team is interested in discussing it, because none of us are interested in the concept. I donāt know if I speak for everyone, but Iām pretty sure I speak for @rjgt3838, and considering the two of us are the data modders for R@W, you need to find someone else.
Ok, itās fineā¦I just had an opinionā¦ letās keep discussing R@W thenā¦
Very well. Have you updated to the latest version of R@W?
I do not have it installed to the game, but I will see it later xdā¦
I strongly recommend downloading it.
Yes, I will, although it would be only for skirmish no?..
You can also download the multiplayer version if you want to play with friends. Just search for Rome at War in the mod browser.
Oh well, and it wouldnāt affect the campaigns of aoe 2?.. It happens that I am a lot of playing campaigns and customs campaigns when the events come out, thatās why I mention itā¦
We have another excellent YouTube video from @IronKaiser5 showcasing a new civ the GERMANI!! IK does an amazing job showcasing the mechanics of the civ as a flexible stealth civ able to sneak across the map at speed in either defense or pillage mode. The double unique techs in both Castle and Imperial are also nicely showcased. Please check it out! The credit for these adventurous new dynamics come to you thanks to @TheConqueror753 our Mod team DAT and Civ Architect.
Couple notes about commentary: IK correctly identifies that tech tree UI is currently not supported
Also the Unit skins the Germani use are a combination of AOE and AOE2 scenario editor and regular units. We felt they fit the overall aesthetics for now while we build new custom assets for the mod. Please forgive us for any temporary historical inaccuracies.
The Fuedal Age buildings for Germani are brought to you by AbeJin. These are some of the most beautiful buildings in the mod IMO.
You can add player colored crest/plume to helmet.
The unit doesnāt have that historically, so it shouldnāt have it ingame. Also, the unit has already been released, and making changes like that is a lot of unnecessary work.