Look, this is what aoe4 city should look like. The size of the house is very comfortable and does not affect the playability. After all, the blocked units only need to be highlighted,
I think the original purpose of the production team to reduce the house was to prevent players from mistakenly touching in street warfare, but this problem should be solved from the tactile feedback, rather than reducing the building. The size of the building is not the problem.
Please don’t blindly pursue the so-called “control and gameplay” and don’t give up the normal look and feel of the game. Excessive symbolization is not a good thing. Do you understand the horror Valley theory? The building proportion of aoe4 has been reduced to a serious discomfort. Please be sure to appropriately enlarge the size of the house in the later version.
Too much simplification will lead to a lack of appreciation of the game picture,
The building proportion of AoE3 is very appropriate. Why doesn’t anyone say it’s touched by mistake? In fact, the root cause of the mistouch problem is that the touch feedback of aoe4 is too poor.
However, the root cause of the problem is wrongly attributed to the size of the building.
Moreover, the false touch caused by the size of the building can be solved in a way similar to aoe2 small tree mod, and it can be left to players to choose freely according to their own needs. Before the Creative Workshop appears, the production team only needs to set a switch to select the size of the building, professional players choose small buildings, and players who pay attention to the picture choose large buildings, Everyone is satisfied.Isn’t this the best plan?
And in this process, the production team can also know what kind of building size the player really wants.
Please open the building size to choose freely!
As we all know, the house of aoe4 was reduced before it was officially released, which also led to a very exaggerated proportion of people and buildings. For example, in aoe4, even if people squat down, they can’t enter the doors of most buildings, and the cavalry is much higher than the roof of the house.
Have you ever seen such a mini tent?
Especially in the historical campaign mode, no city looks like a city. In fact, it is not even a city, not even a countryside. It is more like a primitive tribal shack gathering place. When you see the tents in the scene, you will marvel that they are ridiculously small.
There is no doubt that the building proportion of the current version needs to be further adjusted, or it will not be conducive to the players’ play in the future creative workshop. Imagine, if I want to make a map with a large number of artificial scenes, the whole scene will look very strange because the building is too small.
This is the best proportion, the visual effect Max!
In short, this extremely exaggerated building proportion needs to be further modified. Please enlarge the building. Personally, I am most satisfied with the building proportion of the first promotional film of aoe4. At the same time, the building proportion of AoE3 is also very comfortable, which can not block the line of sight, but also maintain an appropriate proportion with the characters.
Of course, the official must have their own considerations, so the current building proportion is different from the first promotional film. It should be a compromise for the visibility of the game. The key point I want to express is that the building has been excessively reduced and should be slightly increased.