I admit it’s fun to think of ideas, for “new” cards.
Civilizations
Advanced Arsenal: Ships 1 Arsenal Wagon; Arsenal upgrades are 50% cheaper and provides Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners and Trunion.
Advanced Market: Ships 1 Market Wagon; Markets get +30% buy/sell factors and upgrades are 35% cheaper.
Advanced Ranching: Livestock Pens can train Cows and Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages.
Advanced Trading Post: Trading Posts get a ranged attack and +30% hit points, and Trade routes generate 25% more resources.
Assassins: Upgrades Spies into Assassins with +100% attack and +5.0x multiplier against heroes and mercenaries; assassins gain a charged ability, Hidden Pistol.
Advanced Dock: Docks get +100% attack and heal ships 100% faster, and allows to recycle the fishing boats that are garrisoned. (ship train time -35%)
Revolutions
Advanced Citizenship: Removes the population cost of settlers and Fishing Boats.
Citizenship: Ships 1 Citizen (Settler) for each building you have constructed; Citizens enabled at the Town Center for 50 coin
I think that now that there are “natives” from Europe and Africa, the Europeans could have shipments of this type of units in their respective decks. Infinite send for the end of the game, and limited send for early ages.
food box needs buff.
villagers collect food is faster than gold and wood.
so many players I know don’t choose 700 food,600 food or 1000 food at all,that’s unfair.
maybe 25% buff is enough for shipment and tp.