Hi there. So, in this topic, I’m discussing the Castilians as a proposed future civilization to be added in the future. Anyways, here’s some proposed flags:
Castile is the historical region covering the area of Spain that consisted of most of Castile and León, all of the Community of Madrid, and the majority of Castilla–La Mancha. The name “Castile” derives from the word “castillo” (meaning “castle” in Spanish), or “land of castles” in reference to the castles built in this area. This region was where the powerful states of the Kingdom of Castile and the Crown of Castile ruled over and throughout the 781-year period, they would engage in a series of wars with the Moors known as the Reconquista.
Credits to @Kameho3743 for letting me use some of the stuff from his Spanish civ concept.
Bonuses:
- Villagers have +8 Torch damage.
- Villagers gather +5 food from meat.
- Warships are able to function as trade ships, but with 35% reduced combat efficiency and trade revenue on the active trade routes.
- Villagers drop off 10% more wood, gold, and stone.
Unique units:
- Adelantado - Infantry noble unit that helps increases the influence coming from the Reconquista. Available at the Barracks starting in the Feudal Age and becomes available at the Town Center if you have the Royal Palace of Olite landmark.
- Jinete - A cavalry unit that throws a javelin when in ranged mode and uses a spear when in melee mode. Can switch between ranged mode and melee mode. Available at the Stable and replaces the Horseman (since jinete means “horseman” in Spanish).
- Missionary - A religious unit that can convert without a relic but targets only one unit. It can become an infantry if Inquisition is researched. Available at the Monastery and replaces the Monk.
Unique Technologies:
-
Water Wheels - Docks doubles as resource gathering points for Farms and Forest.
Villagers drop off 8% more Food and Wood at docks. Available at the Dock starting in the Feudal Age. - Parias - Villagers nearby Town Centers generate +20 gold per minute while enemy villagers’ gold gathering rate is -15%. Available at the Monastery starting in the Castle Age.
- Inquisition - Missionaries become infantry units. Available at the Monastery starting in the Castle Age.
- Order of Calatrava - Knights can be created at the Monastery. Available at the Monastery.
- Constable of Castile - 1 Adelantado is created automatically from each Town Center every 3 minutes. Available at the Monastery starting in the Imperial Age.
- Colunella - Hand Cannoneers provide nearby Spearmen with +3 Armor, and Spearmen provide nearby Hand Cannoneers with 15% attack speed. Available at the University.
- Treasure Fleet - Trade ships loaded with trade, provide a boom to nearby ships. Increases their attack speed and movement speed by 20%. Available at the Dock starting in the Imperial Age.
Special feature(s):
- Reconquista - Allows construction of all landmarks, but they have to be within the Reconquista (Town Center) influence zone, which can be extended to the outposts. Has to create 2 landmarks in order to Age Up.
Landmarks:
- Cathedral of the Bishops - Landmark that lets you build the Monastery in the Feudal Age. Based on the Sigüenza Cathedral.
- Romanesque Temple - Landmark that lets nearby villagers carry double the number of resources. Based on the Temple building within Spain that is a landmark that is still missing to this day.
- Cistercian Abbey - Landmark that lets nearby Monasteries generate a trickle of gold. Based on the Abbey of Santa María la Real de Las Huelgas.
- Royal Palace of Olite - Landmark that functions like the Barracks and Archery Range, producing units 200% faster and lets you create Adelantados at the Town Center. Based on the building of the same name.
- Peñaranda Castle - Landmark that functions as a defensive structure. It lowers the cost of emplacements by 35%. Based on the building of the same name.
- St. Paul’s Covenant Church - Landmark that let nearby Missionaries convert units 60% faster. Based on the building of the same name.
Wonder: Burgos Cathedral
Architecture: It would be based on Gothic architecture that happens to be in Castile, the historical region, with Isabelline-style being prominent in the Imperial Age.
Language: Old Spanish (As with other civilizations, the language would evolve within each age you have reached).
Proposed Stats for each unique unit:
[Adelantado]
- Cost: 90 Food and 30 Gold
- Training time: 18 seconds
- Hitpoints: 105 (Regular), 140 (Veteran), 170 (Elite)
- Attack: 9 (Regular), 11 (Veteran), 13 (Elite)
- Melee armor: 2 (Regular), 3 (Veteran), 4 (Elite)
- Pierce armor: 2 (Regular), 3 (Veteran), 4 (Elite)
- Speed: 1.25 tiles/second
- Upgrade cost: 125 Food and 250 Gold (Veteran), 350 Food and 700 Gold (Elite)
- Upgrade time: 60 seconds (both, Veteran and Elite)
[Jinete]
- Cost: Same as Horseman
- Training time: Same as Horseman
- Hitpoints: 130 (Regular), 160 (Veteran), 185 (Elite)
- Melee Attack: Same as Horseman
- Ranged Attack: 10 (Regular), 12 (Veteran), 14 (Elite)
- Fire Attack: Same as Horseman
- Rate of Fire: 1.60 seconds (Melee), 2.130 seconds (Ranged)
- Range: 4.5 tiles
- Melee armor: 0
- Pierce armor: Same as Horseman
- Speed: Same as Horseman
- Upgrade cost: Same as Horseman
- Upgrade time: Same as Horseman
[Missionary]
- It has the same stats as the Monk while having certain different/added features (as mentioned in the description of this unit) and as well as a different appearance.
Conclusion: Having the Castilians become a thing in Age of Empires IV would be a good thing because it can represent the historical region of Castile within Medieval Spain.
Edit: Had to edit the Landmarks list because of the filters that censored names within some of the hyperlinks.