Get guud!!! Learn to scout and STOP GOING NAKED FAST FEUDAL vs mongols and china!!! TR is actually counter able IF ppl learn HOW to scout it AND start with a freaking lumber camp.
I will create a forum guide on how to scout and basic counters to TRs. And I’m qualified TRer taking china all the way to conq 3 predominately on BBQ/TRs and early aggression.
…you telling french doesnt do the same “boring” macro every game? And has the highest win rates across the ranks? Why you picking on TR macro as boring same macro every game but not mentioning to won rate french?
get good? why don’t you get good and use a different strategy rather than exploiting the same strategy, that’s obviously not intended use of the damn tower. you got to conq with this and now you are up in arms because you have no skill to get there otherwise…
@RadiatingBlade edit: Be respectful towards other forum users per the code of conduct.
Have I said its not cheese? LOL. Maybe read what I typed. Yes TR is cheese same way as SC2 cannon rush is cheese, but so? You do understand that SC2 has more cheeses than AOE4 ever had? Even when something was nerffed in past but it was not removed.
Protoss cheeses: Cannon rush, void ray rush with shield batteries or any unit rush with shield batteries, proxy nexus and list goes on
Terran; bunker rush, reaper all, proxy racks 1-4x, bc rush etc
zerg: proxy harchery, 12pool, overloard queen drop / baneling drops etc
SC2 has more cheese strats than AOE4 has strats, units and civs combined.
So you really want to bring SC2 to this?
Yes I think TR in AOE4 needs something (nerf), but I don’t want it to be removed just like some other strategies that I mentioned above
Yes game losses players but very minority of those are leaving purely because TR. There is a lot more issues than one simple strategy. TR is not making majority ppl of quitting. Reason why ppl have quit or are considering quitting are more serious or been more serious. For example they launched AOE4 in state that it wasn’t ready for release which caused lot of players leaving then the factor that they have still not fixed bugs and other things that been in game for months. Poor communication from devs / publishers is also issue because now we have no idea when new season is going to start. Is there going to be new civs in future etc. So dont go and put blame on one strategy because u got absolutely 0 data on it.
So its not fun for other half then what about the other half? You do understand coin has 2 sides. Ppl who dislike and ppl who like and the in between the ppl who dont care. Yes AOE4 TR needs adjustment but removing strategy or nerffing them in way that it affects defensive purposes is stupid as hell.
You still don’t understand so lets say. You and me play a match. Do you think im there to make you enjoy the game or playing the game to make myself enjoy the game? Hardly anyone is there to make their opponent enjoy the game. If another party isn’t having fun then its mostly on them because thats how PvP games work. No one in other team in LoL or CSGO is going to try make opposite side to have fun, they’re playing for their own enjoyment.
Your or anyone elses fun is not more important than guy next to you. So get that your head.
Yeah I bet it is.
Based on what data? Because your one friend quit ? No. There is never 1 single reason that makes ppl quit something if they’re fond of it. Its almost always multiple different reasons and lets be honest. Vast majority of players are PvE casuals and because game doesn’t have that much replayability they gonna quit anyway. And like I said earlier. Game was released before it was rdy to be released which made even more ppl to quit.
So it should be only viable for xy civs and not bcd civs? What kind of logic is that? Strongest civ to TR is mongols, china and english. Outside of that its considerable amount weaker and easier to deal.
Like I have said multiple times over long periods of times. Yes TR needs adjusting what is correct way. I dont know but I do know that they shouldn’t remove strategy from game and they shouldn’t nerf them in way that it affects defensive towers unless defensive towers are too OP.
Oh do you really want to talk about how everything is repetitive? French = knights xbow, English LB spam, Abbassid 2-3TC nothing else, Delhi = fast sacred, China = 2-3TC song, Rus = knights or HA, HRE = relics fast imp or maa/knight push. Mongols actually has most variety which is TR, Fast castle into knights, trade boom or infantry push. This is my 2v2 games. Every god damn time. If I get TR im happy and I enjoy it but 90% of the time its this.
All I have to see what civs im playing against and I know exactly whats going to happen. There is like 10% chance that someone does something else.
Pahahahahahahahahahha. Let’s rehearse what you’re saying. You think the double cost of chivalry is a significant nerf that legit cause french to deviate in their overall macro?
And you think aggressive towers is an exploit meanwhile relic refuses to address except for removing 1 range on arrow slits??
You don’t need to learn multiple strategies. You need to be proficient with few; that’s my personal advice.
Now back to your gripe; if the effort and resources the defender expends to counter a TR he knows is coming, is comparable to that expended by the aggressor, wohld that be fair to you?? Well i dare say you can spend less effort properly defending a TR you prep for and spot coming. I’ll teach you how!! Coming to a forum near you.
I have same issue as you in 2v2. Every game is pure standard. Like I mentioned in my last post to you. When I get hc TR im happy and I enjoy the game but those are one in 30-40 games or so and majority of time everyone is doing standard boring ■■■■
really… how easy is it to drop towers? what micro do you need?
the only people who don’t see this as a problem are the one’s that get satisfaction out of the strategy or a win and I don’t mind either it doesn’t bother me but it bothers me when because of that i have to wait longer to play a game cuz people leaving. and you can say whatever you want. there isn’t another strategy people are making posts about, videos about, how to counter etc etc. Beastqt did a video on it, people in here making accounts just to say they leaving the game because of it. grubby said so recently and many more.
i don’t care what you get your kick out of… i just want to play a decent game and this cheese isn’t it.
i am not calling for cutting it out but make it so it’s not so one sided. it take absolutely no thinking to do the tower rush. get there plant it and plant the next one. however the defender’s burden is many many times more and that’s why new players are leaving. this is about game exp and making the game accessible it’s not about efing elitists saying get gud or do this. stfu if you don’t get this simple point.
And by the way two new videos posted for AOE4, pro games. both games go read the comments on youtube and you will get your answer about all these clowns says there is no issues. everyone just bitching about TR. you still need polls?
You’re not QUALIFIED… bc you dont know how to defend it, hence why you dont know how hard/easy it might be to defend?
Starting lumber and being ready to go spears and scouts will deny most tower rushes. Alternatively preemptive towers of your own in key locations will deter enemy towers putting you in an uncomfortable situation.
Again you’re not qualified to make an opinion on how easy or hard it is to defend a tower rush because you do NOT know to to do it.
You stated that super easy to tower rush. And i agree with you to an extent, but if you want your TR to be effective you need to do a lot of thinking and prep and pre scouting and sometimes running decoys. Hardly no thinking involved.
Next the defenders burden comes fron lack of preparation and or know how to deal. I invite you and others to go check out my TR scouting guide.
in any matchup in a game, there is such a thing as defenders advantage.
various reasons for it. in real life doesn’t matter because it’s real life in games at least this is the status quo, I have yet to come across a game that was fun when it was other way around.
now a new person coming into AOE 4 expects this from previous experience and even from world experience. who would think oh hey the game started and the other guy has advantage over me defending at my base? this game is too hard or cheesy.
As far as how easy it is to pull off said cheese? it’s very easy. yes, against a pro you have to think about a 100 things but not against a guy doing his placement matches or still new to the game (u get the point). in that case, here is how easy it is. go build a tower by the resource then just circle his base with towers, keep your towers in range of previous tower. what else you need?
You already established every game has cheese? If one guy knows tower rush and the other guy is new? Well already you have a mismatch period!! Someone already has a strat in the bag and the other doing buttons check?
But this is where i disagree on how hard it is to defend. WHY THE ■■■ DID NAKED FAST FEUDAL EVER BECOME META?? The training tutorial teaches you about towers and barracks no? About scouting your enemy? Why is the new guy not starting lumberjack with at least 1 villager? So then he can see the tower already placed and think, i need to drop a barracks and build spears to burn that tower down? Even the A.I. at easy mode attempts this very thing??
You ppl have learned how to play the game incorrectly or better yet you’ve attempt to mirror the pros who go fast feudal but are actively scouting and have pre planned solutions to deal with TR with either pulling all units or ignoring going next age then archer scout response etc etc.
One of the very first games showcased by frank and mark (gua) i believe featured a tower rush?!! And it wasnt with mongols?? This was even before the gane released.
Moral of the story it is better to be safe and slower to age than fast and immediately die to a TR, IMO. start off with 2 on lumber ppl.
yes and this is my answer to tower rushes, don’t rush your own build this way you will out eco them and win. but this is not the discussion going on. the problem is this strategy turning away people who play game to check it out and how to fix that.
set a limit to when towers can be placed away from your own tc, or make a tech that allows you to build offensive towers.
If you are building the tower and you cancel it (without the opponent besieging you at all), 75% of the resources should be given. It would be the only nerf I would do overall.
And what about being unable to build when it is under construction when being attacked by villagers?
Imagine they send 3 villagers to put a tower, or 5 to put the barbican or whatever. And you can just send a villager to attack the building and it no longer continues building under you stop the attacker.
It will continue getting damage from the attacker as it is now, but it can’t be builded until you clear the menace.
In feudal, castle or imperial when you have army, you need to protect your villagers if you are putting a castle or a tower in an enemy area, so this way you can’t put a tower FREE (because enemy has not army or any way to counter this) on dark age or early feudal.
So essentially it would be same as deleting whole strategy. And you want english to stop your age up every game? They sent 1 villager and stop your landmarks being build?
No it won’t! send in army with the said villagers to kill the lone villager messing with your plans. Since when do opposing armies just allow engineers to come onto their side and build a fortification? if you want to build bring the army to support it.