Age of Empires III: The Napoleonic Wars
Hello everyone on my topic. I will present you my proposal for a new European DLC.
At the outset, I would like to point out that I support adding DLC from other continents, but because I know the history of the “Old Continent” better than the other continents, I prefer to leave them to people who know them better than me. These DLCs would add 3 new civs that would form a whole new group of civs (with completely new mechanics and content) - European non-colonial powers.
I invite you to read
New civilizations
Italians
The cradle of the Renaissance, full of numerous rich states. Italy consisted of independent republics and principalities, as well as foreign possessions and spheres of influence. It was not until 1861 that the Italian lands were united, as a result of which the Kingdom of Italy was created, on the throne of which Victor Emmanuel II sat - until then the most powerful states were: Venice, Sicily, Sardinia, Tuscany and the Papal State.
The first Italian state can be called the Napoleonic Kingdom of Italy (1805–1814), which covered a narrow area of Northern Italy.
Numerous Italian states offer a lot of interesting things for the AoE 3, but unfortunately it is not possible to present them all at once. When creating this civ, you have to follow the USA and its Federal State (Age Up) mechanics.
Home City
- Capital - Rome
- Personality - Victor Emmanuel II of Italy
Units (only the default - not counting the ones available when selecting the Italian state)
Barracks
- Pikeman (Royal Guard - Picchieri Imperiali)
- Crossbowman
- Musketeer
Sample Unique Unit available to trainable in Barrack after selecting the appropriate Italian state as Age Up:
- Bersaglieri - high-mobility light infantry. Bersaglieri acted as skirmishers
Stable
- Dragoon
- Elmeti - it will become the UU for Italians. He will no longer be a Mercenary
Sample Unique Unit available to trainable in Stable after selecting the appropriate Italian state as Age Up:
- Carabinieri - similar to US Carbine Cavalry (Royal Guard - Carabinieri Imperiali)
Artillery Foundry
- Grenadier
- Culverin
- Falconet
- Petard
- Mortar
Unique Features (depending on the choices made during the Age Up)
- Aristocratico is a Italians civ hero. Can build Wonder and Military buildings.
For example:
- Each shipment additionally gives you a three huge crates of random resource (food, wood, coin or experience) - Genoa State
- Would have Unique Economic Units - Architect (e.g. Florence State), Merchant (Genoa State and Venice State), and Trade Ship (e.g. Genoa State and Venice State). They would be available after selecting the appropriate Italian State during Age Up
Architect - economic unit (like the Settler Wagon in Germans civ). This unit would build buildings faster, but it would not be able to mine resources. It would be an expensive unit with a limit of 3. It would use a dagger to defend itself.
Merchant - a unit with which Settlers would increase efficiency. Additionally, this unit could build Markets and Docks. It would be possible to train in the Market. He could also automatically walk through the Markets of allies, thus generating Coins or XP.
Trade Ship (analogous unit - increasing the efficiency of marine resource prospectors, generating Coins and XP when automatically visiting the Docks and ability to build Docks) which would be trainable at the Docks - 3 Units limit.
- Pope (1 limit) - this unit could convert enemy units to our side and impose Excommunication (reducing the enemy’s HP by half - Treasure Guardian too). He could train the Swiss Pikemen. It would be a defenseless unit. It would be available after choosing Papal State during Age Up.
- Unique Age up mechanic: Stati Italiani (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Italian states affects Units, Mechanics and Home City Cards for Italians civ). An example of the Italian countries jackpot to choose from during Age Up:
- Papal States - Pope & Mercenaries
- Savoy - Military
- Milan - Economy & Mercenaries
- Florence - Architect & Economy
- Venice - Merchant & Trade Ship & Stradiot
- Genoa - additionally shipment & Merchant & Trade Ship
- Naples - Military
- Sicily - Economy & Navy
Wonders
- Castel Nuovo
- Doge’s Palace
- Florence Cathedral
- Teatro Politeama, Palermo
- Victor Emmanuel II Monument
Austria-Hungary
Although Austro-Hungary was founded in 1867, Austria and Hungary were connected with each other from 1526 by a common dynasty - the Habsburgs. The lands belonging to the Austrian Habsburgs were among others:
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Hereditary lands of the Habsburgs: Archduchy of Austria, Duchy of Carinthia, Duchy of Styria, Duchy of Land, Gorizia and Gradiyska, Trieste and numerous lands in Swabia and Alsace (the so-called Vernal Austria)
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Countries of the Crown of St. Wacław, which included:
- Kingdom of Bohemia,
- Moravian Margin,
- margrave of Lower and Upper Lusatia (until 1635)
- Silesia (mostly lost in the years 1740–1742)
- Countries of the Crown of St. Stefan, which includes:
- the western part of Royal Hungary (to which the central part - Ottoman Hungary - was attached - in 1699),
- Duchy of Transylvania (from 1699; from 1765 Grand Duchy of Transylvania),
- kingdom of Croatia and Slavonia (since 1699)
- From the end of the War of the Spanish Succession in 1713:
- Austrian Netherlands (until 1792)
- Duchy of Milan (until 1797)
- Kingdom of Naples (until 1735)
- Kingdom of Sardinia (until 1720)
- Kingdom of Sicily (1720-1735)
- Lands taken from the Ottoman Empire:
- Banat (from 1718)
- Kingdom of Serbia (1718-1739)
- western part of Wallachia (1718–1739, de facto until 1737)
- Other lands include:
- Duchy of Parma (1735–1748);
- Kingdom of Galicia and Lodomeria (from 1772)
- New Galicia (from 1795)
- Bukovina (since 1774)
- part of the lands of the liquidated Venetian Republic, including Istria and Dalmatia (from 1797)
So this empire was great and was also a stronghold of Europe guarding against the expansive Ottoman Empire.
Austro-Hungary (in 1867 the transformation of the Austrian Empire into the Austro-Hungarian Empire took place - the continuity of the existence of the same empire was then preserved - these changes were not significant for AoE 3) was an empire that could hardly be called German. The Germans accounted for about 23% of the population in this country. More than three-quarters of the population was diverse: Hungarians, Romanians, Italians, Jews, and many Slavic nations (it was the only empire in history to contain all three groups of Slavs). This empire connected the inhabitant of Krakow with the inhabitant of Venice, the inhabitant of Budapest with the inhabitant of Lviv, or the inhabitant of Prague with the inhabitant of Zagreb - something extraordinary. It is worth noting that this empire included territory not represented in the game. It could also represent nations that could not be represented by Germans civ for logical reasons. It is also worth noting that the Austrian civ would be very much needed for a potential Napoleonic campaign (and Historical Battles), the Battle of Vienna (no Austrians would be very bizarre) and a potential Thirty Years’ War Campaign.
Features of this new civ:
Home City
- Capital - Vienna
- Personality - Maria Theresa von Habsburg or Joseph II von Habsburg
Units (only the default - not counting the ones available when selecting the k.u.k. Kronland)
Barracks
- Halberdier
- Crossbowman
- Musketeer (Royal Guard - Kaiserliche Musketeer)
Sample Unique Unit available to trainable in Barrack after selecting the appropriate k.u.k. Kronland as Age Up:
- Hajduk - weak archer but cheap. They would use axe in hand-to-hand combat.
- Pandurs - weak and cheap ranged heavy gunpowder infantry. They would use Yatagan in hand-to-hand combat. This unit would be the equivalent of the Ottoman Unique Unit - Janissary (but weaker)
- Windbüchse Jäger - Austrian elite ranged gunpowder infantry with unmatched rate of fire and long range, with the ability to fire even concealed. It would be a unit similar to the Mercenary Unit - Jaeger (similar situation to Doppelsoldner and Landsknecht).
Stable
- Uhlan
- Dragoon (Royal Guard - k.u.k. Dragoner)
Sample Unique Unit available to trainable in Stable after selecting the appropriate k.u.k. Kronland as Age Up:
- War Wagon
- Hungarian Hussars (improved Hussar unique to Austro-Hungary civ)
Artillery Foundry
- Culverin
- Falconet
- Petard
- Mortar
- Horse Artillery
Sample Unique Unit available to trainable in Artillery Foundry after selecting the appropriate k.u.k. Kronland as Age Up:
- Hungarian Grenadier (improved Grenadier unique to Austro-Hungary civ)
Unique Features
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Grenzer - Austria-Hungary civ have a unique counterpart to Militiaman. He loses HP, but only to 75% HP. They train in groups of 5. They can also be summoned in the Outpost and in the Fort (up to two times per building).
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Unique Age up mechanic: k.u.k. Kronland (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Kronland affects Units, Mechanics and Home City Cards for Austria-Hungary civ). An example of the Kronland jackpot to choose from during Age Up:
- k.u.k. Kronland Austria - Windbüchse Jäger & Mercenaries
- k.u.k. Kronland Bohemia and Moravia - War Wagon & Arsenal
- k.u.k. Kronland Hungary - Military
- k.u.k. Kronland Wallachia and Transylvania - Economy
- k.u.k. Kronland Croatia and Slavonia - Pandurs & Trade
- k.u.k. Kronland Serbia - Hajduk & Navy
- k.u.k. Kronland Galicia and Lodomeria - Economy
- k.u.k. Kronland Bosnia - Mosque & Mercenaries
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Hofrat is a Austria-Hungary civ hero. Can train Rottweiler (dog). Settlers are more effective around him.
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They have a new unique building Festung (connection of the Barrack with the Stable. Unlike Fort and Blockhouse, it doesn’t defend. It has more than 2700 HP, but requires 450 wood and the construction time is 45 seconds).
Wonder
one to choose from:
- Rector’s Palace, Dubrovnik
- Church of Our Lady before Týn
- Burg Kreuzenstein
- Hofburg
- Hungarian Parliament Building
Prussians
Prussia has a very interesting history - from the Teutonic Order, through the Kingdom of Prussia to the unification of Germany. Modern Germany owes its existence to them.
The first state of existence in Prussia was the state of the Teutonic Order. In 1226, Duke Konrad I of Mazovia brought the Teutonic Knights to the Chełmno Land, from which the Order conquered the Prussians. For the next 200 years, the Teutonic Knights colonized Prussia and built their state. Under the provisions of the Second Peace of Toruń (1466), the Order gave Poland Pomerania, the Chełmno Land and Warmia, became a Polish vassal and moved the capital of the state from Malbork to Królewiec. Monastic Prussia was then established. The fall of the Teutonic state took place in 1525, when the last Grand Master Albrecht Hohenzollern converted to Lutheranism and paid tribute to the Polish king Sigismund the Old. The new state was called the Duchy of Prussia, but it went down in history as Ducal Prussia. In 1618, with the consent of Sigismund III Vasa, due to the extinction of the Prussian line after the death of Albrecht Frederick, the Brandenburg elector Jan Zygmunt Hohenzollern took over his estates and from that moment the Duchy of Prussia was in union with Brandenburg (as Brandenburg-Prussia). The Treaties of Welawa and Bydgoszcz (1657) were the basis for the international recognition of the principality’s sovereignty. They had a legal and political significance for the Brandenburg electors.
Prussia during the reign of Frederick II the Great
The creator of the modern Prussian state was Frederick William, known as the Great Elector, who, as a result of the Peace of Westphalia in 1648, obtained the eastern part of West Pomerania, Magdeburg, Halberstadt, Minden and Kamień. In 1657, taking advantage of the Swedish deluge and the weakening of the Polish Republic, under the Treaty of Welawa-Bydgoszcz, the Great Elector obtained the sovereignty of Ducal Prussia from the Polish-Lithuanian Commonwealth.
After the prince of neighboring Saxony, August II the Strong, obtained the Polish crown, the prince-elector Frederick III decided that he had to equal him and declared himself king in Prussia on January 18, 1701 in Königsberg (German: König in Preußen). From that moment on, we are talking about the Kingdom of Prussia.
In 1871, King William I of Prussia was crowned Emperor of a united Germany.
Home City
- Capital - Berlin (present now at Germans civ)
- Personality - Frederick the Great (present now at Germans civ)
Units (only the default - not counting the ones available when selecting the Provinzen)
Barracks
- Pikeman
- Landwehr - weak infantry armed with muskets. Uses bayonet in hand-to-hand combat
- Skirmisher (Royal Guard - Prussian Needle Gunner)
Sample Unique Unit available to trainable in Barrack after selecting the appropriate Provinzen as Age Up:
- Silesian Schuetzen - Elite rifle-armed troops. They shoot from a long distance and deal massive damage at the cost of a very low rate of fire and training limit (only 10 such units at the same time).
Stable
- Uhlan (Royal Guard - Totenkopf)
- Dragoon
Sample Unique Unit available to trainable in Stable after selecting the appropriate Provinzen as Age Up:
- Teutonic Knight - Archaic heavy cavalry armed with a lance. Modeled on the Knights of the Order (Teutonic Knights and the Livonian Order). This unit would be the equivalent of the Elmeti.
Artillery Foundry
- Grenadier
- Culverin
- Falconet
- Mortar
- Horse Artillery
Sample Unique Unit available to trainable in Artillery Foundry after selecting the appropriate Provinzen as Age Up:
- Howitzer - large ranged artillery
Unique Features
- Offizier is a Prussian civ hero. It has a Big Button “Prussian Discipline”. This ability increases the rate of fire and durability of ranged infantry units. He can build Forts
- Unique Age up mechanic: Provinzen (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Provinzen affects Units, Mechanics and Home City Cards for Prussians civ). An example of the Provinzen jackpot to choose from during Age Up:
- Provinz Brandenburg - Trade & Economy
- Provinz Niederschlesien - Silesian Schuetzen & Mercenaries
- Provinz Oberschlesien - Grube & Arsenal
- Provinz Ostpreußen - Teutonic Knight & Economy
- Provinz Pommern - Economy & Navy
- Provinz Posen - Howitzer & Economy
- Provinz Westpreußen - Trade & Navy
- United Deutschland - Military & Navy (Units from the period of the German Empire - Pickelhaube and armored ships)
- They have a unique Outpost - Grenzposten in which can train Landwehr
- They have a new unique building Grube (This Building is being built on a mine. Increases the mine’s capacity by 50%) In this building, you can train Miners (a unit present in the campaign), who obtain coins from mines and from Grube more efficiently. Following the example of Mountain Monastery (a unique civ Ethiopian building), it would generate Coins or XP. This building would have improvements such as: increasing the Coin abundance in Grube and increasing the number of trainable Miners. This building would contain a distinctive Headframe. It would be available after choosing Provinz Oberschlesien during Age Up.
Wonder
one to choose from:
- Malbork Castle
- Breslau Town Hall
- Pless Castle
- Brandenburg Gate
- Reichstag
New Historical Battles
- Battle of Lepanto, 1571 - Spain ally with Italians* vs Ottoman Empire
- Battle of Gravelines, 1588 - England (British civ) vs Spain
- Battle of Poltava, 1709 - Russia vs Sweden
- Battle of Valmy, 1792 - French vs Prussia*, Austria* and Holy Roman Empire Army (Germans civ)
- Battle of Waterloo, 1815 - United Kingdom (British civ) ally with Prussia*, Holy Roman Empire (Germans civ) and Netherlands (Dutch civ) vs French Empire
- Battle of Königgrätz, 1866 - Prussia* vs Austria-Hungary* and Saxony (Germans civ)
New civs - Italians*, Austria-Hungary* and Prussians*
Progress and Wonders
TWC and TAD made major changes to the game and added a lot of new content. The European DLC could in this case make the Factories buildable by Settlers, but only if we unlock this option (in the Wonder). The same could be true of a Fort that could be built by an Explorer (by unlocking this feature in the Wonder).
New building available only to non-colonial European powers civs could be Wonder - available only in the Imperial Age. It could publish a new resource only for non-colonial European civs - Splendor.
Non-colonial European civs would receive a new resource “Splendor”, which would be generated thanks to the Arsenal and the Factory (Potentially also in Dock, Estate, Market, Mill, Town Center and Trading Post but with a much smaller multiplier).
You could spend this resource in Wonder on Extreme Upgrades, 2-4 brand new Mercenaries, or increasing limits like Factories.
Of course, if it wasn’t too easy, the Wonder could only be built for a certain number of “Splendor”. So this resource can only be properly used after Wonder is built.
Non-colonial European powers civs could only select one Wonder out of the 5 in the Imperial Age. Each Wonder would come from a different AoE 3 timeframe century (15th century, 16th century, 17th century, 18th century and 19th century).
Each of these Wonders would do the same. It would be different in appearance and content of the shipment. For example, the 15th Century Wonder will deliver the shipment of 15 Settlers + 100 population or the 17th Century Wonder will deliver 2 Factories Wagons + 5 Heavy Canons.
Hospital
These DLCs could also add a new building only for non-colonial European powers civs - The Hospital. This building would heal friendly units in its vicinity. A Surgeon could be trained there.
Livestock Pen changes
I would like to add that Cattle could be trained by default in the Livestock Pen. Potentially one could add the possibility of training Pigs and Chicken there. This change would apply to all European civs - both non-colonial powers and colonial powers.
Mercenaries
7 brand new Mercenaries from Western, Central and Southern Europe - few of them exclusive to non-colonial European civs powers in Wonder.
New Game Modes
New game modes would be added, e.g.:
- The Holy City - teams fight to gain a great Basilica. Relics would be placed on the map that could be picked up by Priests and carried to the Holy Place - carrying them all means victory.
- Rebuilding the City - a “destroyed city” needs resources to rise from ruin. A Demolished City would function a bit like the Minor Nations, except that you must send resources there. Crossing each resource threshold results in an Extra Random Bonus and visual changes in this “city broken”. The game would end when the 4 reconstruction thresholds would be completed. To make this task more difficult, Trading Post would have symbolic 1 HP. Each demolition of the Trading Post brings this “city destroyed” back to the previous reconstruction threshold.
New Maps
30 new European Maps
- England
- Scotland
- Scottish Highlands
- Ireland
- France
- Alps
- Benelux
- Iberia
- Balearic Islands
- Strait of Gibraltar
- Apennines
- Padania
- Sicily
- Malta
- Northern Germany
- South Germany
- Bohemia
- Carpathians
- Pannonian Basin
- Bulgaria
- Romania
- Dalmatia
- Western Balkans
- Eastern Balkans
- Hellas
- Aegean Sea
- Crete
- Cyprus
- Thrace
- Bosporus
New Minor Nations would appear on completely new European maps, e.g. Scots, Swiss, Bavarians, Catalans and others modeled on Western, Central and Southern European nations.
More European maps would be added gradually to the game.
Eastern European and Northern European maps would be added in the second European DLC.
Revolutions changes
Brand new European Revolutions only available for all European civs on European maps would be added (Finland, Romania and Hungary as revolution options would only be available on European maps. They would be replaced by new revolutions) - a US, Brazil or South African revolution on European maps would be ridiculous.
New Revolutions:
- Belgium - French and Dutch civs
- Bulgaria - Ottomans
- Czechia / Czechoslovakia - Holy Roman Empire and Austria-Hungary
- Greece - Ottomans and Italians civs
- Ireland - British civ
- Revolutionary France - French civ
- Serbia / Yugoslavia - Ottomans, Austria-Hungary and Italians civs
Reorganization of the current revolutionary European civs
- Hungarians - Austria-Hungary and Ottomans civs; this rev civ would focus more on the Hungarian nation, its units would be typically Hungarian
- Romanians - Austria-Hungary and Ottomans civs
- Finns (no change)
Non-colonial European civ powers and their revolutions on non-European maps
Revolutions for these civs on non-European maps would be based on the revolutionary countries with the most immigrants from a given civ - so all non-European colonial powers would have a US revolution on non-European maps.
Changes in old civs
Germans
I propose renaming the Germans civ to Holy Roman Empire (such a name should not shock anyone after adding United States civ). This Civ is the best in representing all the small states that make up the HRE, which were very important in the history of Europe and also very rich.
Changelog for this civ:
- Renaming from the Germans to the Holy Roman Empire
- Home City change from Berlin to Frankfurt, Aachen, Nuremberg or Prague
- Change of ruler from Frederick the Great to Charles of Luxembourg
- The Uhlan with the addition of Poles, Austrians and Prussia would cease to be a Unique Unit but simply a replacement for the Hussar. So HRE civ will keep any bonuses and Cards associated with that unit. The new UU for the HRE civ would be the Saxon Infantry and Trebuchet - available to trainable after selecting the appropriate HRE State as Age Up
- Unique Age up mechanic: HRE State (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the HRE State affects Units, Mechanics and Home City Cards for Prussians civ). An example of the HRE State jackpot to choose from during Age Up:
- Austria & Switzerland
- Bavaria & Swabia
- Bohemia & Silesia
- Brandenburg & Pomerania
- Hanza & Westphalia
- Hesse & Thuringia
- Low Countries & Burgundy
- Saxony & Lusatia
- Doppelsoldner and Skirmisher - Royal Guard
- Relocation of some Home City Cards to Prussia and Austria-Hungary civs. They would be replaced with others - similar.
- Updating the descriptions of this civ
- One of the five Wonders to choose
Other civs
Adaptation of old European civs to Livestock Pen changes.
The second European DLC - short summary
New civilizations:
- Polish-Lithuanian Commonwealth - Non-colonial European power civ
- Danes - colonial European power civ
New Historical Battles:
- Battle of White Mountain, 1620 - Habsburg Monarchy (Austria-Hungary civ) ally with Catholic League (Germans civ) and Spain vs Kingdom of Bohemia (Germans civ) and Electoral Palatinate (Germans civ)
- Battle of Vienna, 1683 - Polish–Lithuanian Commonwealth ally with Habsburg Monarchy (Austria-Hungary civ) and Holy Roman Empire (Germans civ) vs Ottoman Empire and Romanians (revolutionary Russians)
- Battle for Copenhagen, 1801 - Denmark-Norway (Danes civ) vs United Kingdom (British civ)
New maps:
20 new European Maps
- Silesia
- Pomerania
- Poland
- Lithuania
- Livonia
- White Rus
- Ukraine
- Wild Fields
- Lake Ladoga
- North Russia
- Central Russia
- South Russia
- Crimea
- Volga
- Ural
- Finland
- Fjords
- Jutland
- Scandinavia
- Iceland
New Minor Nations would appear on completely new European maps, e.g. Silesians, Lithuanians, Ruthenians, Norwegians, Crimean Tatars and others modeled on Central, Eastern and Northern European nations.
More European maps would be added gradually to the game.
New Revolutions:
- Norwegians - Danes and Swedes
- Lithuanians - Russians and Poles
- Ruthenians / Cossacks - Russians and Poles