Thread dedicated to feedback on the new update

有一说一,我和我的团队非常喜欢队伍资源这个功能,把队伍内所有采集的资源共享是一个极其,厉害的事,这让我们无法互相甩锅或者猜忌谁攒着庞大数额的资源而不工作(hahaha)

不过这对于我们的对手,通常是野人对手,情况就完全不同了,通常会出现2个4时代,而1个辛辛苦苦发了各种资源箱却上不了时代的 2时代“殖民地”当然我们,目前其实研究的方向也出现了一个问题,就是某些国家是可以做到 完美经济,对于队伍资源模式下 例如,南非,由荷兰变成的南非成为了一个既有钱又能高额产出资源的超级经济体,于是我们前些日子被同样的 自己人的团队击败了,他们用了最优解而我们没有,最终我们被昔日的奥斯曼掷弹兵,今日的丹麦掷弹兵毫无顾忌,想去哪就去哪,强行拆毁了所有后勤建筑

哦对了,如果情况没错,目前的美洲社区广场,似乎是因为队伍资源的模式,他的经验值产出是可以带给全队的,虽然修复了可以无限制添加工作人员,但队伍共享这个经验值似乎仍旧存在着

When selecting it, the tower sound of ol’ AoE1 can be heard. :smiling_face:

4 Likes

No. No reverse for ottoblob.

This is all well and good, but why the spy upgrade? You already have that by default with any civilization. Besides, it’s almost never used outside of the treaty.

I also made a request about this a few years ago regarding the Arawak, among others.

I hope they fix the game performance and stability

currently having frame drops, also improve the UX/UI, pathfinding and so

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we could use a backend upgrade like aom retold received, but its not a simplest of procedures to do

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Well they have done it already
A recent data patch was given to us.
It could be released this way, yeah

i was talking a rewrite to the code to properly multithread the cpu load, smt DE 3 doesn’t have atm, but retold does, it’d prevent fps drops into single digits if unit number is too high, lowest aom retold ever drops is about 25 to 30 on my not so powerful cpu, thats with 12 players late game spam max pop

3 Likes

Buff China, they were already nerfed to the ground before this patch and not being competitive on top level, now they got another nerf in the beta.

2 Likes

I agree that China needs a buff, but what exactly?

I just feel like they’re weak at age 2; by age 3 they’re quite competent, in my opinion.

I’m not an expert, nor a high-elo player; this is just my perception.

In the early stages of its history, the Ottoman Empire was a steppe and cavalry-based civilization; in this context, I believe the “Akincis” card from Age III should be moved to Age II with reduced bonuses thereby enabling the training of horse archers in Age II which would introduce a different playstyle to a civilization whose strengths were nerfed in the latest patch.

Also, even though the standard Ottoman Janissary unit has 210 health, the Polish exiled Janissaries have 215; I don’t think this is fair their health values ​​should be equal.

5 Likes

I agree with this proposal; likewise, the French Cent-Suisses card should be moved to Age 3, since the French deck is too congested in Age 2.

2 Likes

Perhaps make it +25% vs vills and make the card add another +25% vs vills to Veteran. Cav archers with no negative vs vills in age 2 could be too annoying without Dragoons.

3 Likes

Ottoman military units should be expensive, original, and high-quality; reducing the life value and damage of Janissaries and howitzers undermines the characteristic features of civilization. Instead, wouldn’t it be more appropriate to increase the production cost and time of the units, as is the case with the cost of mosque cards?

In short, I agree with the idea that producing Ottoman units should take longer and cost more; likewise, mosque upgrades should be more expensive, and the impact of unit-discounting cards should be reduced. However, it is not right to nerf the stats of the Abus Gunner a unique unit with a population cost of 2; instead, it would have made more sense to simply give the civilization a standard skirmisher unit.

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Australian revolution mentioned??

Australian and South Pacific maps would be amazing to get, with a Polynesian (Maori?) civ and a whole bunch of new maps and new map mechanics like they’re doing for the Arctic now. The South Pacific was the second last part of the world to be explored and colonised by old world powers (before Africa) and is unique to the rest of the world in resources, landscapes, and culture.

There are many fascinating native cultures that would make great native settlements, many unique landscapes to make cool maps, and lots of strange animals for hunts and treasure guardians. There is a LOT of classic age of exploration and colonial history in these places too, the age of heroic antarctic exploration, the colonisation of Australia and New Zealand, the various peaceful and not so peaceful meetings between Asian, European, and Pacific peoples.

Australia as a revolution would make the most sense for the British of course, but it would be possible to have them for the Dutch and French as well; though with how the revolution system seems to be tending away from shared revolutions maybe not. I did a proposal for an Australian revolutionary deck ages ago that now seems a bit out of date: Australia - #49 by TheSquidEmpire

The most important things to reference for a NSW or Australia revolution are (as you already said) Ned Kelly/Bushrangers, The Eureka Stockade + Victorian gold rush in general (during the peak of the gold rush Melbourne was the wealthiest city in the entire empire), Livestock (merino wool) and the squatter system, and Convicts (vital!!). Some other things that could be cool would be the various other small revolutions e.g. the Rum Rebellion, some of the famous exploration expeditions e.g. Burke and Willis, and unique resources e.g. Huon Pine or Opals.

In the South Pacific in general, I would really want to see an emphasis on whaling/sealing as resources, with an overhaul perhaps. Guano would be a great choice for a regional resource as well (also found on South American coastal maps) as that was a vital resource at the time and led to land grabs and conflicts to secure it. We’ve had some threads in the past about the kinds of maps that would be good to see, I think the set should include a few pacific island maps such as Hawaii and the Solomon islands, at least one NZ map (North Island for one team and South Island for the other?), an Australian outback map, and an Australian coastal or rainforest map, plus an Antarctic map. But there could be many more!!

3 Likes

Honestly, whenever I entertain the notion of Australia or see others’ suggestions for it, I do think about your civ spec (linked in your comment) as well as the building models - they would work great.

If ever the Age of Empires franchise wanted to create a series wide set of DLCs again (think about this year and the Northern Euros/Baltic Civs coming for AoEII, IV and III), a Polynesian/South Pacific/Oceania DLC would be fantastic.

A Polynesians Civ for AoE2 (easily a couple of Kingdoms/chiefdoms with a couple of shared regional units as well as potential for some interesting campaign material) along with a (more important imo) Polynesian/Oceania DLC for AOE3

Hawaii & Maori civs.
Two main Polynesian civs, with some shared buildings and units, though diverge in later ages with Hawaii focusing on some Westernisation in buildings and navy, and Maori having impressive native fortifications and excellent heavy infantry (double-barrelled shotgun warriors, yes please).

Historical Scenario
The New Zealand Wars - aide the British NZ garrison with your Australia contingent, or defend your homeland as a Maori as part of the Kīngitanga movement.

South Pacific & Oceania maps
There’s a wealth of interesting fauna, treasures (more sea treasures!) and general map design opportunities here. Some historical multiplayer maps could include the Australian bush where you can hire Armoured Bush Rangers (nod to Ned Kelly) from your Taverns.

Oceania revolt

Australia - Revolt from the British (well, peaceful become a self-autonomous dominion…) - lots and lots of fun stuff can be added here, most @TheSquidEmpire mentions. Based on New South Wales - though could possibly hint at a Federated Australia (1901) in shipment form.

I was going to say New Zealand, however in the bigger picture they wouldn’t be very different (as would the other states - Australia states included NZ at the time)

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No. In fact the ottoman jan can drop down even further, so that their part of the ladder is less ottoblob and actually a healthier % and certainly never again approaching 20 % of it again.

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fun fact, the Australian constitution (to this day) simply lists New Zealand as one of the states of Australia lol

6. Definitions.

“The Commonwealth” shall mean the Commonwealth of Australia as established under this Act.

“The States” shall mean such of the colonies of New South Wales, New Zealand, Queensland, Tasmania, Victoria, Western Australia, and South Australia, including the northern territory of South Australia, as for the time being are parts of the Commonwealth, and such colonies or territories as may be admitted into or established by the Commonwealth as States; and each of such parts of the Commonwealth shall be called “a State.”

“Original States” shall mean such States as are parts of the Commonwealth at its establishment.

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Today I learnt!

Well there you go then, I suppose a broader Australian rev could have shipments dedicated to particular states.