How the map rotation system could be improved:
The first 2 Maps that do not change each rotation (Arabia + Arena) stay as is.
The next two maps are not picked by the dev team but rotate constantly from a small pool of competitive fan favourites (for example: first two weeks of the month Hideout + 4 Lakes, the third + forth week could be Golden Pit + Valley, and then the next weeks it starts over with Hideout + 4 Lakes and so onâŠ).
Why is this a good idea?
By having maps you can play on a regular basis you can invest time learning and mastering them.
Right know many people think âwhy should I practice for map xy when itâs out of the rotation in 2 weeks an I have no clue if it will be returningâŠâ -> so they go play Arabia instead.
Thatâs one reason why Arabia has a 60% playrate!
The maps 5 to 7 could be voted for, just as it is the case now. This ensures us to have a fun map diversityâŠ
7 Likes
People voting for the closed/defensive maps⊠disgusting⊠didnt they have enough when almost everyone I played against converted golden swamp into arenaâŠ
3 Likes
Nile Delta? Is that a joke?
5 Likes
Why does the picture show water on Fortress? When I look at the map with the scenario editor, I never see any water.
Well they still could be played once in a while, but only if voted in in the weekly rotation.
In fact I think there would be more âcrazyâ maps voted into the map selection as right now maps like Hideout âsoak upâ votes.
Like, for example, right know:
I, and many other people, have voted for Hideout because I think it is an interesting map that has a meta that is competitive, but distinctly different from Arabia and Arena.
The problem:
Every time Hideout is in the mappool -> it gets voted in.
So in the end, we are not really voting on 3 maps. We are voting on 2 (because Hideout, like always, will definitely get in).
If Hideout was on a permanent two week in and out rotation we would not have that problemâŠ
People also would not complain about the Devs putting in maps like Nile Delta as a map like that could only be voted in by the playersâŠ
1 Like
On a more serious note, Islands and MegaRandom would never be voted in, which I would really really mind. Nile Delta and Yucatan are novelty maps which would be fun to see for 2 weeks, but Islands and MegaRandom have a lot of replayability.
We need a voting system which ensures that the maps prefered by 70% of players donât constitute 100% of the maps. Vote-inspired dev picks do the job.
Iâm pretty sure Nile Delta is only a dev pick because in the last vote it got 4th place with 35% of the votes đł VOTE NOW! 1v1 Ranked Map Rotation - September 22
A voting system with different categories, where players pick 1 map from each category could do the job.
A voting system where votes carry over between cycles could do the job.
But both of those require more work from the devs.
The system you proposed does not do the job. 30% of players (or more) would be marginalised.
1 Like
Which dev voted for Nile Delta as pick for the devs? Can he be kicked?
3 Likes
Nice to see a new closed map: Fortress
1 Like
I really think there shouldnât be more than 2 closed maps on the 1v1 map pool
3 Likes
Well, there will be Hideout, Fortress and Arena.
If you ban all Maps but those 3 and Nile Delta you will have a 99% chance to get a closed map
If you ban Hideout, Fortress and Arena you will have a 100% chance to get an open mapâŠ
Socotra is back, nice! Just really hope Yucatan wonât get in instead. No idea why anyone would want to play this map^^
True but tbh these days itâs fairly easy to almost exclusively play arabia if you want to so I think itâs not that big of an issue anymore.
3 Likes
Why? map pool should include variety.
I think 3 open land map, 1 hybrid map, 1 pure water map, 2 closed map is good for balance of open/closed/water map on map pool
2 Likes
I totally agree and as I said 2 closed maps is fine
Canât say Iâm too excited to pick from those 9 maps.
When we the devs include big tournament maps into the map pool, or at least in the voting?
6 Likes
For that the Devs would have to create a new map tab â1v1 competitive mapsâ as many of them were designed for 1v1 games only and can therefore not be included in the mappool.
Also some competitive maps have fixed starting positions for the TCs. That is also something the Devs never put into the standard mappoolâŠ
Its looking pretty grim for an old Arabia like map. Please people, vote for Yucatan so we donât end up with Socotra!
2 Likes