The Asian Heros are problematic on many levels and this may be one of the reasons why the developers have so far shied away from any new Asian civilizations. Monks as hero units are a very poor fit for these cultures and other options for heroes and healers could greatly improve the civilizations and pave the way for better new Asian civilizations.
Issues
Sohei Archer - a Buddhist warrior monk that builds Shinto Shrines
Shaolin Master - punching bears to turn them into Disciples
Brahmin - this is a social class and not equivalent to a European Explorer
Alternative Units
- Asian factions should start with a hero unit and a healer unit instead of two monks
- All Asian heroes should retain the unique stun ability for treasure guardians
- The method of respawning should be changed to the African hero method of a timed respawn rather than reviving or ransoming (This would eliminate issues with reviving behind enemy lines to train units)
- Auras and abilities of heroes should be tied to wonders so they are lost or diminished if the wonder is lost
Japan
Japan already has an obvious hero unit; the Daimyo. Daimyos could be repurposed into the hero unit, and the role of healer and Shrine builder could be taken up by a Kannushi
Daimyo (hero)
Mostly the same as the current Daimyo unit but in the role of an Explorer. Auras and training units would be restricted until a card equivalent to the Daimyo Mototada card is sent. Timed respawning after being killed would prevent easily training units behind enemy lines after reviving them.
Since the unit would now be an invincible hero, the abilities could be linked to different wonders and buildings so that they are lost or diminished if the wonder is destroyed. Bonuses as follows:
- Dojos: Allows training of the selected units
- Consulate: Allows training of unique units if using Japanese isolation
- The Shogunate: Allows training of most units
- Golden Pavilion: Grants/selects auras to Daimyos
- Torii Gates: Allows Daimyos to receive shipments
Kannushi (healer and shrine builder)
Kannushi were keepers of Shinto shrines. These units would be responsible for building Shrines and healing. Japan would start with one, and more could be trained from Monasteries. A gathering role (like Abuns), or a scouting role could make them more useful once all Shrines are constructed.
China
A more appropriate replacement for the Shaolin Master would be an Iron-Cap Prince. Disciples could then be replaced by Shaolin Monks.
āIron-Capā Prince (hero)
A prince/general/warlord would be the most appropriate Chinese leader. Could possibly be mounted for greater speed and recognizability. Some Sun Tzu themed upgrades could also be interesting. Princes could have the ability to train some units to compensate for the removal of Disciples. Some options could be:
- Palace Guard of a small Changdao group (a nod to the AoE4 unit)
- āMelee Armyā of Qiang Pikemen + Stepp Riders (or upgraded equivalents)
- āRanged Armyā of Chu Ko Nu + Keshiks (or upgraded equivalents)
- (Melee and Ranged Armies could have other names such as Blue/Red/White Banner Army)
- Whatever army is currently selected at the Summer Palace
- Some type of new unit or army that is available as early as Age 1
Shaolin Monk (healer and warrior)
Similar to Disciples, but with the ability to also heal units. China would start with one and more could be trained from Monasteries. Could be rebalanced since it would now be less tied to the hero and early game.
India
Emir (hero)
An Emir atop an elephant mount. Stats would be better than Bramins to compensate for not having two of them. The function of the pseudo-hero Mansabdar units could also be rolled into the Emir unit.
Guru (healer)
Gurus are experts and mentors in the Dharmic religions, and they would serve the role of Indian healers. India would start with one and more could be trained from Monasteries. A Reincarnation tech could allow them to come back as either another Guru, Villager, Sentry/Irregular, Huntable Animal, Sacred Cow, or White Tiger after they are killed.
Building Changes
Monasteries & Taverns
With an actual healer unit to be trained, Monasteries could shed the role of mercenary training. They would still house healer and hero upgrades, and the Capitol upgrades could also be moved from the Town Center to the Monastery.
A Tavern/Inn building could be added for Asian civilizations to be able to train mercenaries and outlaws. All these countries had equivalents to European taverns so thereās no need to cram mercenaries into Monasteries or use something offensive like an opium den. Caravanserai would probably be the best name for an Indian equivalent, but that is the name of their Stable so just a Tavern or Inn would have to do. Ottomans could also share the style of the Tavern/Inn of the Indians.
Wonders
Charminar Gate
Reconfigured to grant a Mansabdar aura for select units to Emirs instead of training a special uint. Mansabdars were traditionally categorized into 1st, 2nd, and 3rd classes based on the percentage of cavalry they controlled. Mansabdar categories could be as follows:
- 3rd Class Mansabdar: Emir boosts any 1 Barracks unit
- 2nd Class Mansabdar: Emir boosts any 3 Age 2 units
- 1st Class Mansabdar: Emir boosts any 5 of the 9 standard units
Summer Palace
Also grants the Chinese Prince the ability to train whatever army is being trained there.
The Shogunate
Reconfigured to act as a Fort since Daimyo retraining would no longer be necessary. Could also grants Daymios the ability to train units. Dojos could also grants this ability but only for the unit types selected at the Dojos.
Torii Gates
Also allows Daimyos to receive shipments.
Golden Pavilion
Reconfigured to link the bonuses to the Daymio auras instead of globally.