Hey everyone, I just released a brand new campaign! Coincidentally fitting in with the theme of the official expansion that was just announced, this campaign centers around the Kingdom of Croatia during the tenth century. Hope you enjoy it!
From the ruins of Charlemagne’s Holy Roman Empire arises the dukedom of Croatia. Led by their brilliant and charismatic ruler Tomislav, the Croats quickly grow from a disorganized collection of primitive tribes into one of the mightiest empires of Southern Europe. But with the ferocious Magyars encroaching from the north and the ambitious Tsar of Bulgaria Simeon campaigning from the east, will the soon-to-be-kingdom resist its larger neighbors or quickly recede back into obscurity?
Yes, while I’ve fiddled around with the scenario editor since I was a kid, this is the first serious campaign I’ve ever completed and released. The release of Definitive Edition and especially The Last Khans campaigns awoke something inside of me, and especially when it initially looked like there weren’t going to be any new official campaigns or civilizations, I was determined to make a project that felt as much like a continuation as possible.
I had somehow stumbled upon a summary about the Battle of the Bosnian Highlands in 926, where the Croats defeated the First Bulgarian Empire at the height of their power, and wanted to build a campaign mission out of it; as I learned more about Tomislav and the pre-Hungarian Croatian Kingdom, I decided to go all the way and design a full campaign. It started off very casually, but as I kept spending more time on it, I kept adding new details - the rest of the voice acting besides my own was only added during the last month of production, for example.
I’m so delighted that you’ve enjoyed the campaign so far! I should add that your own campaigns in particular were an enormous inspiration to my own; I was blown away by your gorgeous map design, and your design skills really added a lot of personality to your work. You made South America look absolutely incredible in the Pachacuti campaign, and I love the way you worked in unique gameplay mechanics while still feeling like Age of Empires II, like in “War of Brothers”. I love that you gave distinct unit identities to the enemy factions despite the base civilizations being 100% Incas, as I did similar things to distinguish the different Slavic factions in Tomislav, as well as add more diversity to the Magyars in the first couple of missions.
I definitely plan on designing more campaigns and battles in the future - my next big project that I’ve started is a Slavs campaign based around Igor Svyatoslavich, the inspiration for the Prince Igor opera that produced “Polovstian Dances”. It’s built around the conflict between the Russians and Cumans referenced in the Kotyan campaign, except from an opposite perspective. It’s going to be very different stylistically from the Tomislav campaign, but I plan on improving it based on whatever fares best with my first release.
Okay! I’ve made my first real update to the campaign based on feedback, mostly for the fourth mission. It’s just a few things, but I think they will help out a lot.
Changed the 50 Swordsmen + Cavalry goal in “The Dark Horse” to 40 Swordsmen + Cavalry.
Clarified the goals and precautions in “Voyage to Apulia”.
Removed several of Green’s towers in “Voyage to Apulia”.
Upon triggering the Saracens to attack Siponto in “Voyage to Apulia”, Grey will no longer change diplomatic stance with Purple to enemy; instead, Green will change diplomatic stance with Purple to enemy and send all of their land units in Italy towards the city.
I have not yet played through your campaign but loading it up and checking out the first mission, it looks very promising! Awesome job! I look forward to playing through it and seeing what you design next! Great also to see a history that’s not very well-known outside of Croatia get the attention it deserves!
By the way, one thing I noticed on the description page for the campaign: the link to your Croatian civ mod does not work – it does not link to your mod page but to an error page. Probably an easy fix that will help players find the civ mod.
Thanks a lot! One of the major things I love about Age of Empires II is how it teaches me about medieval leaders I would have never known in the first place but does a great job of captivating me towards their history. I never knew who Ivaylo was before The Last Khans for example, but your campaign shed light on a story I found super intriguing. Doing the research for this campaign was a major part of what I enjoyed about it.
Thanks, by the way, for pointing out the broken link. For some reason, my computer kept auto-correcting the link by deleting “details/” in the embedded code, so I had to repeatedly tinker with it until it finally worked. It should be more convenient to download both parts now!
I just started and this looks really promising so far, but I seem to have run into a bug. It seems like the triggers for fulfilling objectives aren’t working. For example, I brought all the hostages back to the eastern village, and made them walk all across the village with Tomislav, but nothing happened. I have since lost most of them, so have no chance of winning this objective anymore without restarting…
I also don’t see the number of units go up whenever I train them. I’m referring here to the knights/zubans and longsworsdmen, for which there is /40 counter. It just stays at zero.
I’d like to make sure what is going on before I go any further into this scenario as I don’t want to put hours into it before realizing I screwed my chances of beating it.
You’re right, I assumed the swordsmen next to the village were the hostages… everything played out in the end, I guess I was a bit paranoid because of triggers not working out in other scenarios I’ve played before… also just played through the second scenario, and I have to say I think it’s really well done so far!
Thanks! It’d be awesome to see the Croats become official, even though demand is far higher for the Poles and Bohemians; regardless, it was just a ton of fun designing my own civilization and bringing it to life.
Not sure what’s up with the voice lines issue, but it could be that I just updated the campaign and your computer tried to reload it with the update. Voice lines won’t work after you download a campaign until you restart Age of Empires II: Definitive Edition.
I do in fact have a Serbs campaign planned, specifically about Časlav, who, despite being an arrogant villain in the Tomislav campaign, is actually a pretty heroic figure and overcame a lot of adversity to forge a powerful empire during the mid-10th century. His story will justify the mean comments he spews at Zaharija and Jelena.
My next campaign is going to be a Slavs campaign based on Igor Svyatoslavich, the titular hero of The Lay of Igor’s Campaign, which inspired the Russian opera Prince Igor.
I have some historical battles in-mind, but I’m more of a full-campaign person because I like full-fledged narratives and appreciate Age of Empires II largely for its storytelling.