In the Age of Salamanders scenario I recently posted, I showed some QoL suggestions, the main one being related to a more optimal way to build walls (see this post to have the full discussion and to test it in your browser).
In the same scenario, there is another QoL suggestion related to wall building, that you can see below (image from the scenario).
To be more explicit, in the following example, I ask the villager to build a wall of three lines by shift-queuing each line of the wall.
As you can see, the villager will start by building each tile being shift-queued, while ignoring the others (and only build them when his queue is empty).
This is the result after a few seconds:
To solve this problem, we currently need to shift-queue each wall tile manually after placing the wall foundations.
The suggestion to solve this would simply be to add each tile of the wall to the queue, instead of just the first one.
I already saw someone mentioning something similar (possibly on my initial post during the beta, which is not available any more).