Ahoi,
This is a refinement of my Tarascan civ design as introduced in my exploratory concepts/testing thread.
Note that in this ideation, the Xolotl warrior has the same HP, Attack, and Armor as a Cavalier, and moves slightly faster (1.4 base speed).
Tarascans:
Defensive Ranged Unit Civilization:
-Fish and fish traps last 40% longer.
-Defensive buildings and dropsites are larger.
-Farms built around mills provide 12 gold once constructed.
-All ranged units have faster projectiles, and lower frame delay.
-Archery Range units +1 Melee Armor per Age.
Frame Delay and Projectile Speed
Frame delay is 8/8/12 for Archer line, 12/10 for Skirm line, 26/16 for Scorpions (already 0 for mangonels and ships), Projectile speed +15/25/35% for Archery Range units and ships, and +15/45% for Siege.).
Team Bonus: Repairers work 15% faster.
Unique Technologies:
-Yácatas (350 S 350 G): Defensive buildings fire scorpion bolts. Archers gain +2 vs. Rams and Trebuchets.
-Castilian Pact (600 G). Enables several gunpowder and cavalry technologies, and instantly researches cavalry armor technologies.
(Enables BBT and ECG Techs, Bloodlines and Husbandry. Enables Stables, Cannon Galleons, Bombard Cannons, and Xolotl Warriors).
Unique Units:
Tiamu Lancer : Armored Spearman that is trained from the Barracks or Castle. Immune to bonus damage.
Tiamu Lancer Stats
HP:60 Speed: 1.05 Attack: 10 Armor: 2/2 Bonus: +2 Vs Eagles, +4 Vs Buildings
40 F 35 G
Elite Tiamu Lancer: (Upgrade 600 F 400 G)
HP: 75 Speed: 1.05 Attack: 12 Armor: 3/3 Bonus: +2 Vs Eagles, +6 Vs Buildings
Quangariecha: Fast infantry with bonus against Eagles and Cavalry. Available at Castle in Imperial Age.
Quangariecha Stats
HP:75 Speed: 1.3 Attack: 9 Armor: 1/0 Bonus: +6 Vs Eagles, +12 vs Cavalry
50 F 40 G
Elite: Upgrade Cost 900 F 600 G
HP:85 Speed: 1.375 Attack: 11 Armor: 2/0 Bonus: +9 Vs Eagles, +18 vs Cavalry
50 F 40 G
Missing Techs: Gunpowder and Cavalry related units/techs, Squires, Supplies, Arson, Elite Eagle Warrior, Two-Handed Swordsman, Champion, Halberdier, Siege Ram, Onager, Siege Onager, Heavy Demo, Fast Fire Ship, Heated Shot, Sappers, Atonement, Sanctity, Heresy, Stone Shaft Mining, Guilds, Two Man Saw.
Leader Names:
-Tariácuri
-Hiquingaje
-Hiripan
-Tangáxuan I
-Tzitzipandáquare
-Zuangua
-Tangáxuan II
Wonder: Yácatas of Tzintzuntzan
Campaign: The Eagles of Pátzcuaro: Fight with the young Tariácuri to avenge his father’s murder and forge the Tarascan Empire through conquest and diplomacy.
Tarascans Description
The Tarascans were known especially as fishermen and archers, and the most advanced metalworkers of Mesoamerica (thought by some to have been influenced by South American technology). While never formally allied with the Spanish, upon encountering them they chose not to fight, which allowed their king to maintain a large degree of power for several years, even when nominally under Spanish rulership. Their Castilian Pact technology is a reflection of this, and they are the only new world civ that can train gunpowder units.
The Tarascans are unusual for having no Elite Eagle Warrior upgrade, and generally bad infantry outside of their unique units. This makes their archer play predictable, but not easy to stop, since their archers are easier to micro, and it is harder to avoid shots from their archers and siege units. In Imperial Age, their limited selection of viable units is expanded by immediate access to the Quangariecha, and the availability of gunpowder and cavalry after researching Castilian Pact.