Yes, they do. The intent was to get the civ more playable on treaty since they are rarely seen in treaty games. Part of that reason I’ve seen people commonly agree on is that their lategame anti-cav isn’t that great. They don’t have a strong economy to keep pumping out musket riders (which are weaker than goons without ceremonial buff or aura). And when they run out of wood on the map, they have no tomahawks. The cav multiplier doesn’t affect combat with any other units except cav
I just threw one too many ideas at Inca to shake the civ away from turtling too hard.
I figured that for 1755W, Inca can build all of its Kancha houses and send the card in Age 2 to get an infinite trickle of 11.7F per sec. The Dutch by comparison (not commonly played 1v1 from what I’ve seen) has to spend 3500 resources (1750W and 1750G) to get their 13.75G trickle. It intrinsically much safer and easier for Inca to set up a trickle worth a factory and a half.
So I thought of several things to nerf it, either delaying the 0.9 trickle until age 3, increasing the cost of building them so there aren’t that many, and reducing HP. But I believe the delaying of 0.9 trickle until age 3 would be most viable.
I was just curious to see how Japan’s endgame strength was affected by these nerfs. The Ashigaru with the auras, cards, and dojo still had slightly better stats than Portuguese British musketeers, and the ability for Japan to run around with their Daimyos wasn’t really changed any bit except with a little HP. I didn’t play supremacy to see how weaker shrines felt, but I don’t believe it makes a life-changing difference as people can already punish Japan with an early rush.
Yeah maybe that was a bad idea. I was trying to change the starting crate of China to 4 wood instead of 3, but didn’t figure out where it was in the code. People who play China always had to debate how to use their early wood, so I originally thought this would ease it a little bit. 400 starting wood still is arguably the most important change they need.
Maybe the x2 multiplier was much, but do you still see this unit being used a lot? I’ve seen maybe a few players use them for snare and maybe a meatshield, but I still don’t see Spain players finding a great use for their Rodelero
I played Sweden supremacy with the AI with these nerfs. Yeah, the Caroleans are bad in age 2, even worse here, but I just protected the two Age 2 cannons and threw some huss around till I could get to age 3. In a gunfight, it felt a little weaker, but I didn’t mind it if I had the 2 cannons and some cav to help. Booming was the same, I just picked off people hitting my torps as usual.
When I was playing Post-Imperial deathmatch, the lower HP and 0.20 ranged resist really made a difference. Having 50 caroleans standing in mass felt unstable against mass skirms, and you started to really had to rely on cannons or else the skirms would eventually gain advantage. It didn’t feel as “stable” or “simple” with a mass of caroleans and some cannons. It felt like in due time, you were gonna have to throw huss in there and make some horse cannons and culverins, which achieved my goal of breaking the one-unit comp.