Several of the South American maps have native settlements of tribes that live far away in Mesoamerica.
- Orinoco has Caribs, Mayans, and Zapotec (Mayans and Zapotec should not be here)
- Andes has Quechua, Mapuche, and Zapotec (Zapotec should not be here)
- Amazonia has Quechua, Tupi, and Zapotec (Zapotec should not be here and Quechua barely lived here)
- Sonora has Apache, Navajo, and Maya (Maya should not be here)
There are two significant and fascinating native civilizations that could be added to replace these anatopisms; the Muisca and the Jivaro. Additionally, Maroons could also fill out many of these maps.
Location: Orinoco, Andes-Upper, Andes, and possibly Panama and Amazonia
Unique Unit: Guecha
Muisca warriors were adorned with feathers, emeralds, and gold and even carried mummies of their ancestors into battle on their backs. They used a variety of weapons like blowguns, slings, atlatls, clubs, and spears. They protected themselves with large shields and cotton armour.
Guecha would be best represented as a musketeer/line infantry class. They could attack from range with an atlatl and up close with a club. Range resist instead of melee resist could represent their shields and cotton armour.
The Muisca Confederation was politically advanced and their economy was rich from salt and emerald mining and agriculture. They had coins and elaborate goldworking and may be the inspiration for El Dorado.
Tejuelo (Muisca coins) - Gain a coin trickle
Tumbaga (gold alloy) - +25% gather yield for mines (Would synergize with Quechuan bonuses)
Cacique - Ships a Cacique hero unit. The Cacique could carry a mummy on its back to buff nearby units with the power of its ancestors.
Location: Amazonia, Andes, and possibly Grand Chaco and Guianas
Unique Unit: Jivaroan Blowgunner
The Jivaro used the plant curare to poison their darts so the unit would obviously be a blowgunner that inflicts poison damage.
The Jivaro believed that “By repeatedly killing, one can continually accumulate power through the replacement of old arutam souls with new ones.” This could be included as a mechanic where after every kill, the blowgunner’s attack increases or health replenishes.
The Jivaro were headhunters who fiercely resisted the Spanish and Inca and whose shamans used Ayahuasca in their healing ceremonies.
Ayahuasca Ceremony - Insight grants 500 experience towards the next shipment (costs wood)
Head Hunting - Kill bounty increased by 10%
Jivaro Uprising - Ships one Jivaroan Blowgunner for every 2 minutes of gameplay up to 30 minutes
Overall, the minor civilization distribution should be as follows:
- Orinoco - Caribs and Muisca
- Andes - Quechua, Mapuche, Muisca and Jivaro
- Amazonia - Tupi, Jivaro, Jesuit, and Muisca
- Sonora - Apache, Navajo