Rework/Additions to African Outlaws

The outlaws of other regions represent actual outlaw traditions like Western outlaws, Caribbean and Woku Pirates, Daicots, etc. The African outlaws are just an extremely generic “Desert ____”. Considering that only about half the African maps are even desert, these outlaws are usually a poor fit. Some superficial changes to the existing outlaws and addition of some new ones would greatly improve the situation.

Existing Outlaws

Desert Warrior

Rename to “Bush Warrior” and limit them to forested and semi-arid maps. Do away with the Berber look and voice lines for something more generic that would fit in non-desert environments. The look of the Kanembu warriors pictured below would be a perfect fit and they could share voice lines with the Kanuri Guard mercenaries.

Desert Raider

Make them available on fully desert maps like Dunes, Saharan Routes, and Arabia to replace Desert Warriors. Change their voice lines from Berber to Arabic to better distinguish them from Berber Camel Riders. Adding them to other maps like Swahili coast could let them be a stand in for Arab slavers without explicitly stating it.

These guys are also a bit expensive for what they are and could benefit from a slight discount.

Desert Archer

They are mostly okay but should be removed from jungle maps that clearly aren’t desert. There is a “desert archer” trope stemming from Nubian archers who were still around at the very start of the timeline and they’re generic enough that they fit with other desert peoples.

Corsair Marksman

This unit should be available on maps such as Atlas and Tripolitania.

Other Outlaws

Indian outlaws could sometimes be available on Swahili Coast to represent the trading at Zanzibar.
Pirates could sometimes be available on the Atlantic coastal areas like Pepper Coast, Ivory Coast, and Gold Coast.

New Outlaws

Many of the people considered “outlaws” in Africa were involved in the slave trade which is problematic in a game that won’t depict anything to do with slavery. However, there are still many groups that could serve as outlaws such as the Shiftas of East Africa, secret societies like the Leopard Society, and colonial expeditionaries.

Safari Tracker

An outlaw unit based on Victorian era big-game hunters. European expeditions often had little regard for locals and operated outside the law so a colonial European outlaw is fitting for the region.

Safari Trackers would be a light infantry unit with multipliers versus pets and treasure guardians and a powerful charged attack. Their main attack could be of moderate range and look similar to units like the Colonial Officer or Gunslinger guardians. Upon reaching age 3, a powerful Elephant Gun charged attack would be unlocked. This would function just like the Eagle Eye ability of Cree Trackers. They should have a pith helmet and dress as shown below:

Screenshot (84)

Safari Trackers would take the place of Desert Archers on the maps of Sub-Saharan Africa. They could be present on many of the maps based in India too since big game hunting was common there too.

Leopard Prowler

Pretty much an African outlaw version of the Jaguar Prowler Knight.

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The Leopard Society was a secret society that ranged from Sierra Leone to Tanzania. They would dress as leopards and attack their victims with weapons shaped like leopard claws to make it appear as if the killing was done by a leopard. Their attacks happened in secluded jungles or under the cover of darkness, so stealth is a defining feature just like the JPK. These outlaws could appear on any of the Sub-Saharan maps currently in the game.


Shifta

Shiftas were East African bandits and freedom fighters. They could function as hand cavalry with bonuses similar to spies (excluding stealth which would be for Leopard Prowlers). They would be available on the East African maps.

Shiftas were an important part of the resistance against Italian occupation and some Ethiopian leaders even rose from their ranks. A bonus against mercenaries would help them fight Italian units like Lil’ Bombards and Elmeti. A bonus against heroes and revealing of stealth would portray the intrigue of the rise to power of Emperors.

Another element of East African culture that could be portrayed in this unit is the ubiquitous presence of donkeys and mules in the region. Having a mule as the mount for regular cavalry wouldn’t make much sense, but it would be plausible for an outlaw or rebel who relies on limited local resources. It could be slightly slower than average for cavalry to represent the mule mount.

Shiftas should look like a cloaked figure just like their depiction in the current Shiftas card, but also be mounted on a mule as pictured below.

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The current Shiftas card could be renamed to Shiftinnet and could be given the additional benefit of enabling the training of Shiftas at the Watchtower, or possibly even by the Ras.

Reduce Guaranteed African Outlaws

The large unit roster that the Africans have access to is overwhelming and could be cut down by reducing the number of guaranteed outlaws. The guaranteed outlaws do have the important purpose of filling some of the gaps in the African unit rosters, but several of these outlaw units are redundant.

Hausa

  • Hausa have Raiders and Fulani Archers so Desert Raiders and Desert Archers are unnecessary for them
  • Their lack of heavy infantry should be covered by a roster of Bush(Desert) Warriors and Leopard Prowlers

Ethiopia

  • Ethiopia has Gascenyas so Desert Warriors are unnecessary for them
  • Their lack of light infantry should be covered by Desert Archers
  • Their lack of heavy cavalry should be covered by Desert Raiders or Shiftas

An option to enable more local outlaws instead of the guaranteed ones could also add variety.

11 Likes

Some improvements in this regard. Corsair Marksmen and Desert Raiders are now available on many of the African maps.

  • Niger River:
    • Replaced the Desert Warrior outlaw with the Desert Raider outlaw.
  • Nile Valley:
    • Replaced the Desert Archer outlaw with the Corsair Marksman outlaw.

Some of the other regions also got adjustments:

North America:

  • Dakota:
    • Replaced the Pirate outlaw with the Pistolero outlaw.

Asia:

  • Kamchatka:
    • Replaced the Marathan Dacoit outlaw with the Blind Monk outlaw.
  • Mongolia:
    • Replaced the Wokou Ronin outlaw with the Blind Monk outlaw.

Some treasure guardians including the “colonial” ones do not have a trainable equivalent. The knife thrower etc could make a cool outlaw or native.

2 Likes

I think a Zande warrior would be the best fit for that.

The problem is Dahomey Amazons kind of fill the knife throwing Merc role, and the Sudanese are a knife throwing native that live in the same area. If Sudanese ever became a full civ Zande would be an excellent replacement for them.

The upcoming nerf to Shotel Warriors is going to make Ethiopia extremely vulnerable to age 2 heavy infantry pushes. If you don’t send Temenyas, spend all your influence on Dervishes and Cannoneer shipments, or pick Portuguese and use Portuguese Crusaders you’re kinda screwed. The proposed change to Portuguese Crusaders is going to make that a busted tech, but once that is also nerfed, it is going to be very difficult to counter heavy infantry.

Originally, the African outlaws were meant to be the solution to these deficiencies in the standard unit roster, but after successive nerfs, they are largely no longer viable.

This could be remedied by buffing Desert Archers via a new card that represents Ethiopian archery traditions such as the renowned Maya archers. The Maya (no relation to the Mesoamericans) were an Ethiopian tribe famous for their use of poison arrows. The Desert Archers shipment could be replaced by a Maya Archers card that improves Desert Archers in addition to shipping them.

image Maya Archers (500 coin)

  • Ships 8 Desert Archers (down from 10)
  • Desert Archer population cost reduced by 1
  • Desert Archers deal poison damage
  • Holcan Javalineers deal poison damage (makes no sense but they’re both called Maya so it could be a fun Easter egg)

Combining this with the Shiftas card would allow you to get 1 population Desert Archers that deal poison damage, which would be more than capable of holding off heavy infantry in age 2.

2 Likes