Starting tomorrow, you’ll be able to download the first Age of Empires IV patch of 2022, and we thought you might appreciate an early view of the patch list ahead of the main event!
Patch 10257 focuses on balance changes and bug fixes across a variety of civilizations with the goal of addressing some of the most critical issues faced by each. As seen in the full list of patch notes, we’re addressing player feedback related to the Mongol civilization and Fire Lancer unit feeling overpowered, as well as resolving several Delhi Sultanate bugs to ensure the civilization’s distinct mechanics shine through.
"Right now, we’re looking into strengthening the Abbasid Dynasty, improving counterplay vs. siege weapons, tuning demolition ships, ensuring elephants and mounted cavalry units no longer attack faster when their animation is cancelled, and a variety of other changes. "
Sad that both of these will have to wait a month, but good to have confirmation that they’re working on this at least. Overall I’m quite pleased with the patch notes, pretty much in line with my hopes/expectations.
I will still dont buy this game. The game still need 2 big patches to be playable in my opinion.
The siege is still super-fast, unpacking time, moving and more… defense buildings are underpowered.
If my Elephants cry more after the patch, I’ll sure be a little moved enough to stop playing again. I may even stop smiling as much. But until I see what comes, I dare not dive into the pit of pessimism.
Patch looks good - pretty much everything balance and bug-wise addressed. I like the incremental approach for civ balancing on Mongols and Rus too rather than the nerf hammer, then buff again approach that sometimes happens.
Those points are planned for the february patch. We don’t know when exactly it will drop, but I am expecting it somewhere halfway the month. (e.g. a month from now)
Gotta say, patch notes look way better than previous ones.
It’s really nice to see that now there are clear explanations of why each change was implemented. And even though there are still things to be fixed, it’s nice to see that these issues have at least been acknowledged and you devs are working on these changes.
Idk, there will be another patch in February. I think the change seems very fair. It definitely discourages people from going all the way to the opponent base to steal their hunts
You are correct. That is very logical. I agree. It is also not a bad thing to be pessimistic, only to be a pessimist. I simply want to be optimistic about the patch because it says it will help the only Civ I play.