Civ Concept: The Romanians

The Romanians are an umbrella civ that encompasses all the Romanian people of Wallachia, Transylvania and Moldavia that saw many invasions from the Ottomans, Magyars and even the Mongols.

Being a minor power, the Romanians played defense for most of the time in their history and had to rely on hit and run tactics, with an army made up partially by very professional troops and partially by trained peasants for the meat grinder, this will be reflected in their playstyle. A tough nut to crack when you attack them, and hit and run tactics when they attack you.

Vlad the Impaler ruled 3 times over Wallachia with help from different parties (as we can see in his campaign, where you play as the Turks, Slavs & Magyars due to lack of a Romanian civ), during the Ottoman invasion of Wallachia, Vlad the Impaler used scorched earth tactics to weaken their opponents, with the final blow supposedly being the Night Attack at Targoviste where Vlad’s forces infiltrated and confused the Ottoman camps, with the intended goal being the assassination of the Sultan, but the Sultan was away from his tent at that time so the mission failed. And afterwards the forest of 23,844 (the Ottomans counted them) impaled turks during their march to Targoviste.

An important ally and cousin of Vlad the Impaler was Stephen the Great of Moldavia who didn’t have such a cruel reputation but was rather a good ruler with argicultural reforms and new taxation laws, in fact the economy of Moldavia was pretty good. Stephen the Great was unsuccessfully consted by Hungary and also Poland and the Moldavian military was able to defend. This brings out the point that the Moldavian military was able to win battles where outnumbered. A great example is the Battle of Vaslui where the Moldavians decisevly defeat the invading Ottomans.

In terms of military choices, the Romanians had a focus on heavy cavalry for their main surprise punch but likewise used light cavalry, as well as infantry and cavalry archers due to inspiration from the Tattars.

One important aspect for their infantry was that during war time a giant levy of peasants over the age of 14 was possible. Peasants in general, had to be armed by law and they would be sentenced to death if they didn’t carry a weapon.

Romanians - Defensive and Cavalry civ.
→ The ‘story’ behind the Romanians is that they will have fully upgraded generic Elite Skirmishes and above average Halberdiers with their unique unit (final upgrade) Portar to reflect the levy of trained peasants, fully upgraded generic Cavalry Archers and Hussars and the star of the show would be the Paladin with an unique twists: lacks the final armor upgrade, but has a special upgrade from the castle. They are also missing Crossbowmen and Chemistry.

Unique Units:
Portar (Halberdier upgrade) → +5 Hit Points, +1 Armor, +1 Pierce Armor.
Viteji (Light Cavalry with Range Attack) → 65 Hit Points, 7 Melee Attack, 6 Pierce Attack, 4 Range, 0 Melee Armor, 2 Pierce Armor.
Elite Viteji → +15 Hit Points, +1 Melee Attack, +1 Pierce Attack.

Bonuses:

Shepherds and Hunters slowly generate wood in addition to food.
Receive +100 wood and +100 food when advancing to the next age.
Stable units 5% cheaper in Feudal age and 10% cheaper in Castle age.
Skirmishers +1 attack in Castle age and another +1 attack in Imperial age.

UT1: Order of the Dragon → Knight Line gets +1 attack and +1 melee armor.
UT2: Small Host → Halberdiers are upgraded into Portars.

Team Bonus: Cavalry +2 damage vs buildings.

Missing:

Archery Range:

  • Crossbowman
  • Hand Cannoneer

Barracks:

  • Eagle Scout

Stable:

  • Camel Rider

Siege:

  • Armored Elephant
  • Bombard Cannon

Blacksmith:

  • Plate Barding Armor.

Dock:

  • Cannon Galleon
  • Heavy Demolition Ship
  • Galleon
  • Dromon
  • Shipwright

University:

  • Heated Shot
  • Chemistry
  • Bombard Towers
  • Siege Engineers

Monastery:

  • Devotion
  • ################ (the golden cup, forums thinks it’s profanity, if it’s profanity, why is this profane name in the game?)
  • Fervor
  • Illumination
  • Block Printing

Mining Camp:

  • Stone Shaft Mining

Story:

The 2 economic upgrades are weak by design. Made to make the Romanians stay on par with the other civs with eco bonuses early game but not to have advantage over it. It is most useful in Dark Age and then the eco bonuses will die out. Because the Romanians who will win their battles while outnumbered and with hit and run tactics are not supposed to out-eco the enemy.

Instead, what they have is above average Skirmisher late game, above average Halberdier late game if upgraded with UT2, cavalry archer & champions as a decent but not great option, the castle unique unit that is a combination of Hussar & Cavalry Archer but costs more gold than the cav archer, and the unique Paladin that is missing +2 pierece armor but has +1 attack and is 10% cheaper overall (all things considered), making him a stronger than average Paladin but especially weak against archers, unlike other Paladins.

2 Likes

Another Romanian post, you are insistent, huh?

Either of these are fine bonuses, but I think they both are for the same part of the game and therefore I would prefer if you pick one. I prefer the extra resources since the other bonus is just kinda weird

You could add new civs with some sort of discount to stable units, but this isnt the way to do it imo. I would prefer 25% discount and no bloodlines

Seems good.

I think it should either either be an upgrade or just a unique tech that buffs the spear line. Not both.

I think cavalry that switches beetwen melee and pierce damage isnt a gimmick that should be reused (except maybe with elephants). Just too close to the Ratha

I see that you are trying to emulate the Vlach civ concept from youtube. Im not sure I like this aspect of it but its fine I guess

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@DrMaxy4142 @FloosWorld @EliteRiflemann

Similar threads have been opened by the same user (@Player870583437) a large number of times. All topics have the same purpose of asking for Romanians civ in AoE2. Please merge them all into one thread and issue a warning to the user to not spam like this. Kindly do the needful.

9 Likes

If you took the time to read those posts you’ll find that they’re all very different, instead you decide to be a hater.

1 Like

Fair, the idea behind the 2 limited eco bonuses was that I imagined the Romanians to have good units (to be able to win while outnumbered) but bad economy (to be outnumbered), otherwise I can’t find a good way of simulating the Romanians winning with fewer units in the medieval age.

You think it’s okay to only keep “receive +100 wood and +100 food when advancing to the next age” or they need another bonus to compensate?

No bloodlines would make their cavalry really weak, and 25% discount is really massive making them able to spam Paladins, which for a civilization that only reached 1.000.000 people in 1700s, I think it’s very weird to have the Romanians outnumber the Franks or Teutons in cavalry.

Fair, maybe either the Potar UU idea should be dropped, and the “Small Host” UT2 only further improves the Halberdiers. Or the Portar upgrade is moved to Barracks and UT2 becomes something else.

Ratha has 2 modes with a significant difference in damage, for the Viteji the melee/range difference is not that much and which mode is picked is automatic based on the target’s location. Targeting a unit far away? auto-range, targeting a unit next to you? auto-melee. It’s much simpler than a Ratha who is basically 2 different units when melee and range.

The reason Viteji I believe are important is because ranged cavalry was an important part of hit & runs. But these weren’t the raid range cavalry of the Mongols or Tatars, these were used to get right in the thick of it. Harass and get them to melee when drained or keep a certain part of the army busy. The Viteji were trained both with the sword and the bow. They usually had: bow, small shield, chanmail armor, sword.

Yes, I took the Paladin concept from there because I liked the idea. The Romanian paladins would be either weaker or stronger than the generic paladin depending on the situation.

Still, they are all of the same issue: a Romanian civ.

Is it really necessary to make that many threads?

7 Likes

Yeesh at least whenever people get mad at other civ crafters they arent harping on one singular civ.

Do yourself and the sacred craft itself a favor: branch out

1 Like

Closed, while we investigate what’s going on here.

1 Like